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Bah! How many Mind Lords does it take to kill a Cyclops? What a CF that battle was.
It's only thanks to the insane Nethgul blinking my Mind Lord around and convincing him that it was a good idea to go try to leech the Golem's soul, so that the Mind Lord's bodyguards could beat him up and make him stop paralyzing everyone. Magic Duel would have been a smart idea. I was wondering why my Mind Lords died and then I saw I parked them right next to my Rime-Haurberk wearing Troll. Thank goodness they did finally decide to shuffle off their mortal coils, since that let their troll bodyguards run up and finally kill the TC god. I think all of these seismic disturbances have created underwater pressure waves that have turned the mind of R'lyehs finest strategists into puddles of goo. Oh yeah, and go ghost wolves! A lightning bolt or two instead might have been nice. And I do have a duskdagger, but the wielder was stuck in the middle of nowhere muttering, so I just had to hold the castle storming party without him. |
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I don't understand why that Golem had the ruby eye?
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He's been in a bunch of battles in that castle.
You can pick up eyes from friendly casualties. |
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And artifacts get mostly picked up anyway, I had a f5 or f6 capable mage with the eye originally, and pretty much only the cyclops and golem survived that battle and cyclops was already filled up with misc slots so naturally the golem took it...
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This is turning into a mad game.
Sigh, Illwinter??? Don't be surprised when I cast utherdark or something. :) |
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Let's see how many game altering spells (utterdark and astral corruption) we can cast before this game ends :).
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Hmm, now what terrible terrible blood ritual can I work up? |
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Oh Phil.
Sounds like my mages are going to need some bodyguards. :( |
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This is madness, madness I tellz ya!
Send me the blood slaves and I'll cast astral corruption. Actually this could be a very good idea |
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