![]() |
Re: Ooh, ooh, new info on patch page!
A lot of the Nations considered very powerful are very powerful because users have developed winning strategies for them. Look at Marverni--Noone's going to consider Marverni a pushover now, post Baalz' strategy guide. Before, apparently, they were pretty pathetic. Even a Nation like Niefelheim-arguably the single most powerful Nation in the game, at this point-doesn't come into it's own unless it's got a good bless strategy, coupled with human sneakiness. The AI can play it pretty strongly, as a blunt instrument, but it's easy enough to outwit.
|
Re: Ooh, ooh, new info on patch page!
I'm going to ressurect this thread a bit. (After all, I picked the name Amhazair from an old and memorable necromancer roleplay character, so it's an appropiate thing for me to do.:))
It's been a while now since this patch got released, but in that time I have yet to play with or against the slightly revamped Hinnom and the severly affected R'lyeh. I would be grateful if people who do have first hand experience could fill me in on what they feel were the balance effects of the changes. (I especially fear for R'lyeh, since I do have a soft spot for them. Not many people have argued that they shouldn't be taken a notch or two, but I'm afraid about how hard this patch in question hit them.) |
Re: Ooh, ooh, new info on patch page!
heh, your topic is necro as well, as it concerns the effects of the previous patch, not even the latest one ;p
I haven't played LA R'lyeh, but I understand that they have been considerably snipped due to heavy income loss from popkill (and forced upkeep from freespawns?). I'd guess that they are a fairly marginal power now, but no one has taken up the cause of showing how to make them work. I was playing Hinnom when the patch hit. It goes a long way to making them reasonable - I'd say Hinnom is certainly weaker than Niefl in the early game. Hinnom's starting army is now reasonable (6 swordsmen and 6 LI), and you need to be careful expanding. Gone are the days of just blindly having your initial army conquer indies for 10 turns straight ;p Some of their units were upped in price, as well. also, Hinnom bloodhunting now causes something like double unrest. It is pretty irritating :) They're still strong, but in no way would I consider banning them from a game for being over-powered (unlike Ashdod, who should be). They're still an EA powerhouse, but one amongst many. |
Re: Ooh, ooh, new info on patch page!
Quote:
|
All times are GMT -4. The time now is 04:52 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.