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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Looks like a very weird bug\wtf and should be perhaps posted in the bug thread.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I see it targeted x6 y15 and it hit x6y14, pretty weird. Oh right, I forgot I cut off retreat routs there, so Dakini died. But don't you have like tens of them? :) At least you killed my Arch Devil in another battle somehow... I hope that at leasat your blood economy is going down recently.
castspell: cnr504 spl271 (Magic Duel) vis3 x6 y15 spldmg999 vis 3 xvis 2 blastsqr: unr8294 x6 y14 aoe1 dmg999 eff27 spc1082130560 as10225 al9 |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
He was killed perfectly legitimate by several imps since he had 200 fatigue after FS casting.
Also it doesn't actually matter how many Dakinis I have as losing one to bug is annoying in any case. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Yeah, I did not expect so many B guys there.
I think that missed MD may be similar to some reports about missed self-blessings. You should search the forums [and report the bug]. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Is there any chance of rehosting the turn? Because not only I lost Dakini and demons, but also the whole purpose of the trap (and it was a trap, obviously) was broken by the bug. Hunting Golems is a tricky task, and I'm sure Zeldor won't make the same mistake again, so in fact I lost about 100 blood and also all the efforts on preparation and executing the trap, and it really hurts. And, after rehost, poor Arch can suddenly get better fate :)
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Rehosts tend to do bad things though. Create lots of mess. But it's easy to talk when I'm not the one that suffered :) But I call it revenge - for all golems that died to turn50 limit :D
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Rehosts surely tend to produce mess. However, if you stick to simple rules: 1) host immediately after rollback so no-one can send corrected turns and 2) delete 2h after you receive rehosted turn, the mess is minimal or absent. Unfortunately, rule 2 requires cooperation from all players while rule 1 can be applied by admin alone.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I'm not inclined to run a rehost over this.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Great, thanks.
AFAIK Zeldor actually got2-turn rollback once. Well, nevermind. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Yeah, you lost a few blood slaves, big deal. Seriously. No one else's gonna want a rehost just because of that. Hardly game breaking. :mad:
And to Ermor, in Ganon's undying words: IT BURNS!!!!! |
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