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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
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I'm having a hard time following the water discussion, I'll have to study it further. regarding the mountains: I'm ok with the proposal that roughly half the borders get turned into mountains. |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
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I'm having a hard time following the water discussion, I'll have to study it further. regarding the mountains: I'm ok with the proposal that roughly half the borders get turned into mountains. I actually did not know that bandar log got to build forts in mountains - they are one of my least favorite nations. But yes it definitely is in my interest to slow down the speed at which the usurpers get over run = ). |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
Kraken is not good because it will fall quickly to arrows. And actually to make an amulet of the wish you have to give him W+A. While that may be ok in a regular game, I think this makes no sense here.
I'm glad you're fine with allowing an archmage. That may greatly add to merc effectiveness. Quote:
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
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And regarding overall balance, while your team may not have the best starting conditions (although expansion possibilities are absolutely ok), you have simply fantastic perspectives from many good national summons, battle magics, communions etc and while I see the point in strengthening Children or Sanginarium, I am sure that your team has no need for further strengthening. |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
I think the site 10 thousand things should work fine to give me 1 gem income in many different type : http://dom3.servegame.com/wiki/Ten_Thousand_Things
If I am able to take a rainbow mage (archmage or better great seer of the deep) I will probably do it since it seems that I will have no need of an awake SC but many things to gain from a good magical diversity. |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
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I will have to do something about the Wyrm, one way or another. We got three different suggestions here: 1. Current scheme - unlimited on native pretender paths, 3 elsewhere. 2. Ano proposal - unlimited on team paths and native paths, 3 elsewhere. 3. Chris proposal - unimited on team paths and 3 elsewhere. |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
It is land-only, zegc-ben.
There're a lot of underwater sites that give 1 gem in several schools. I think that proper combination can be found. Yes, of course, the Great Seer is better |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
Guys, let's keep it simple.
Unlimited on team paths and 3 everywhere else is absolutely fine if Mictlan is not allowed taking W9S9 bless. I strongly disagree with Mictlan given ability to take W9S9 especially considering the fact Usurpers may take W9S9 on Bandar and no other nation can actually take a proper bless for their sacreds. If my opinion means something and though I was the one who supported bringing Mictlan in, I vote "definitely NO" to W9S9 jags and eagles in this game no matter which exactly rule prohibits it. Quote:
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
Heh, this is what I was talking about balance/competition jockeying overtaking role playing and fun.
Well dudes, there's seems to be some agreement on some mountain masks and some freshwater masks. (I assume DrP gets a vote on it as well, but he will probably be OK with some mountains and some freshwater masks. That is the good point. But the bad point. If there is no agreement on path restrictions, the current rules will remain in effect and the Wyrm, will be denied everything above level 3 in all paths. I am fine with this. Children of Crom will have to deal with the potential high level fire incursions on the Moloch or Bakemonu Kunshu. Its not our primary path so not a big deal I suppose. Unlimited on team paths and limiting native paths sort of hurts the love the Children of Crom is supposed to be getting here according to Ano as the great mother would lose the potentially powerful E9N9 bless. So either we come up with a solution workable for all, we stick with the current rubric, we go to unlimited on team paths only (nixing the great mother bless but otherwise OK) and Chris will either have to choose R'lyeh with the sea provinces that are currently on the map, maybe with 4 more as I indicated), or take Mictlan with a special restriction on one of their team paths, or take T'ien Chi'. Don't get frustrated, we can't have everything we want here and we can't achieve total perfect balance. No game can, especially not an RPG game. So maybe we should stick with what Ano already agreed on previously. I could play r'lyeh or the Usurper captain, and maybe someone can take the children of Crom. |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
Septimius
I think you meant E9N9 not for Ashdod but for someone else? Agartha, Marignon? Ashdod issue seem to have been discussed before. E9N9 Adons are more game-breaking than S9W9 jags :)) If it is not Ashdod I don't mind, moreover, I stand for giving your team some bonuses as it seems quite weak atm. Although, as I mentioned above, giving your team the Risen Oracle would a much better (and thematic) bonus than allowing generally weak E9N9 for Agartha. But that's only my opinion/experience. My position is simple - I am against allowing S9W9 bless for Mictlan or giving other major bonuses to the Usurpers as I consider them very strong and having great potential (once again, no argues here) and I am for giving some bonuses to the Cromites as I consider them quite weak with current setup. It doesn't matter much to me which exactly rule of the discussed it will be. Also, yes, gameplaying, planning and thinking are much more important to me than roleplaying and that's the kind of person I am. Sorry for that, but all people are different. ;) ;) p.s. Also, please note that I never asked for any bonuses for my own team with the single exception of the situation when rules got accidentally and drastically changed. Firstly, I had plans very different from what we have now but we can live with all the changes since that time and don't complain |
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