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Re: The neo-standard thread- Standardising additional hull sizes.
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Or, more accurately, you could say that the modder creates a hull size and then decides which of the additional images fits it best. |
Re: The neo-standard thread- Standardising additional hull sizes.
Does anyone know a shipset designer ready to create 66 pictures for a shipset ? Neo standard in its current Version ask a lot of work (more than most designers are ready to provide...) for the 20 supplementary pictures. But this neostandard++ seems far two wide.
Nethertheless, that's my opinion. |
Re: The neo-standard thread- Standardising additional hull sizes.
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I know what you mean though, that's why the ++ set has been kept seperate from the neostandard- to make it less imposing. Remember that all of these images are optional. For instance, my next set will probably have all the standard images, all the neostandard ones and maybe 3 or 4 ++ images. [ March 13, 2003, 15:03: Message edited by: dogscoff ] |
Re: The neo-standard thread- Standardising additional hull sizes.
dogscoff,
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trooper, Quote:
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<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: The neo-standard thread- Standardising additional hull sizes.
Hey mlmbd, check out this new page in the malfadorica. You can edit it if you like, and I've left it open for you to create pages for yourself and your new shipset: just click the appropriate question marks.
As for the tonnage sizes... I know what you mean, but the problem is that people then start thinking that the neostandard defines inflexible limits on what the images can and cannot be used for. If a modder wants to use the scout image to represent a 20000kt ultradreadnought, that's fine, but specifying tonnages contradicts that. If someone wants to know how an image should look so he can make a shipset then it's probably best to say "between destroyer and light cruiser" or something like that. The "special" sizes (barge, infantry) need a little extra description. |
Re: The neo-standard thread- Standardising additional hull sizes.
In my opinion, a "standard" is something destined to be widely used...
BTW what mods use neostandard++ ? Dogscoff, how long have you been working on kaneS ? try to finish it before SE V is released ! http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif [ March 13, 2003, 18:46: Message edited by: trooper ] |
Re: The neo-standard thread- Standardising additional hull sizes.
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Seriously, I did upload some new KanesS ships yesterday... |
Re: The neo-standard thread- Standardising additional hull sizes.
dogscoff, I missed the Starliner Large. I am going to talk to Fyron and see what other images he wants for his Mods. I asked PvK if there were any other images he wanted for Proportions Mod. He said that I had made all the images for the forseeable future. So the Neo-Standard ++ is at 12 additions. Would it seem right to keep adding to it until there are 20 total addtional images, over the Neo-Standard??
OH, Thanks for the malfadorica. WOW!!! http://forum.shrapnelgames.com/images/icons/icon10.gif <font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> [ March 13, 2003, 23:38: Message edited by: mlmbd ] |
Re: The neo-standard thread- Standardising additional hull sizes.
mlmbd: Go for it. I'm not sure that simply adding hulls to reach an arbitrary limit is necessarily a good idea, but if you can find them, use them.
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Re: The neo-standard thread- Standardising additional hull sizes.
Well... go to the Adamant Mod web site (linked in my sig) and d/l the mod. Look in VehicleSizes.txt to see the sizes the mod is designed to use. http://forum.shrapnelgames.com/images/icons/icon7.gif
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