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Re: Conceptual Balance Mod v1.92
I noticed wendigo can't command undead troops despite their death knowledge, dunno if it's a bug or not.
Is there a release date for the CBM ? :) |
Re: Conceptual Balance Mod v1.92
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Re: Conceptual Balance Mod v1.92
But "balanced against tarts" does not have to mean "identical to tarts". It could (does, actually) mean "not as good as tarts, but available at earlier research level." That is, obviously, a harder balancing act, but I don't think anyone has advocated just adding a bunch more Conj 9, cheap, super-multi-path, 200hp, 0 encumbrance summons.
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Re: Conceptual Balance Mod v1.92
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Re: Conceptual Balance Mod v1.92
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I think a viable VQ is just too unpalatable for the Dom2 vets who remember when she was (too) good, so now she's doomed to suck forever. |
Re: Conceptual Balance Mod v1.92
Luckily I never played dom 2, so when I come to review pretenders I will definitely make her stronger.
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Re: Conceptual Balance Mod v1.92
Awesome God changes her to Dom 3 and beeing a semi rainbow with 30pts path cost. This makes her a decent choice for a more expensive higher dom rainbow that can be used in battle, although, for some nations that need B/D the most, you could see her as a bit strong.
Some other Awesome God changes I like: -Master Alchemist got immortal -Frost Mage (the rainbow, not the SC) got Summon Allies for Winter Wolfs -Master Druid domsummons Vine critters -Freak Lord domsummons crossbreeding stuff -I think the mounter archmage gets more paths Basically, most rainbows get some kind of non too powerfull extra gimmick. What I also liked was liberal use of Magic boosts on Pretenders, for example, the Virtue go Magic boost 3, so she can be a capable battlemage but is crappy at blessings. The Forge Lord got Magic boost 4, so if you empower him he gets straight up to level 4, but is sphinx class immnobile. Other things are great bless grants by starting out with high paths, but not great casters because they have negative magic boosts. |
Re: Conceptual Balance Mod v1.92
What happened to rain of stones?
Do I have change my evil plans??? Noooo... |
Re: Conceptual Balance Mod v1.92
Did rain of stones really need the nerf. Sure it was powerful but so are a lot of other spells. And its not like the nations that can cast it natively are exactly powerhouses.
EA Arco EA Ulm EA Tien EA Caleum EA Tir EA Van EA Helhiem EA Yomi EA Oceaniana MA Man MA Ulm MA Tien MA Van MA Eriu LA Man LA Midgard Am I missing any? And most of those needed at least a pair of earth boots to pull it off on any significant portion of their mages. It was also fairly hard to make it effective as you generally had to lure someone into attacking so you could get it off before any first round protection spells are cast. Where big mage communions under powered? |
Re: Conceptual Balance Mod v1.92
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