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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Yeah indeed it is kinda slow.
12h added to the timer. |
Re: The Good, the Bad intermediates and the Ugly noobs (Running)
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:p Won't let his army leave the fort to di- fight like a REAL man! ...:D |
Re: The Good, the Bad intermediates and the Ugly noobs (Running)
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er....and being naturally right-handed. Thanks for the compassion. On another note, I now feel the pain of why so many people leave the game after trying their HAND at building communions lol :) no pun intended, and no I didn't injure my good hand via communion building. Although, that would make an awesome update on the Revenge of the Nerds broken arm from the chess club championship schtick. Broken hand from playing Dominions 3. |
Re: The Good, the Bad intermediates and the Ugly noobs (Running)
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Actually I think turns 30-40 are usually a good time to go to 48 hour cycles in general since those are usually turns I tend to catch mistakes when I double check the turns I sent in ;)
That said, half of my games have dojango in them and are now paused while he figures out whats going on with his computer so I can probably finish these turns in 36 hours if people want to keep the current pace. |
Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Alright for 48H permanent if other players are ok with that.
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
yea sure
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Ofc!
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
alright switched to 48 with immediate effect.
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
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Also, totally good with 48 hours. As a side note: I noticed you have a crystal mage producing site, Ulm. I want that site, Ulm. I want that site. |
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