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Re: Height Maps
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I may change the default to 6 meters now, tho. By default the system uses the lowest point of terrain as the lowest level (height 0) and then converts the terrain features into WinSPMBT map by the said conversion logic. Any height exceeding will be "clipped", that is made to be level 15 if it's higher than 160 meters from the lowest point (or 96 meters on 6 meter step setting). Additionally if you download the source code and run it on command line you can have a manually set lowest point. For your terrain, you'll have two options: * compress; set the terrain level to be 200 m / 16 = 12.5 meters * clip; let the highest points in the terrain be flat level 15 areas and work it with the terrain settings but making the peaks impassable |
Re: Height Maps
Just checked the source code, unfortunately the clipping is not the default but compression. I'll probably modify that when I can make sure the level parameters work properly.
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Re: Height Maps
Updated the code; fixed the bug where the level setting actually had no effect to the produced map terrain. The map that is produced is still always compressed, so highest peaks should be level 15 unless the terrain hasn't that much height difference (< 96 m total). I will include that change in the next version because the absolute level height is something the map makers can easily set themselves.
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Re: Height Maps
It may just be my server ATM but it seems very slow resizing and showing the map area now. Zooming the map out takes much longer now to redraw all the areas
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Re: Height Maps
The map tiles are cached but in case of cache miss they're loaded from the source which unfortunately seems very slow at the moment.
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Re: Height Maps
2 Attachment(s)
We will be looking for a way to allow water to be added to maps that will only fill in the level zero area with water with the press of a button that leaves all terrain >0 untouched. This will allow maps with island and/or coastline to add water without it being nearly so much the chore it can be now...it's "on the list" and it seems doable but we will see, hopefully, we can get it to work.
Don Example This is what is generated for Latitude 45.41 Longitude -80.33 http://forum.shrapnelgames.com/attac...1&d=1532537442 This is what the code change we are looking into would do http://forum.shrapnelgames.com/attac...1&d=1532537497 Also there seems to be a new problem. I tried to use the info generated in the txt file https://www.venhola.com/maps/geo.php#45.41,-80.33,0 but all I get when I try to use it is a spot on Antarctica not 45.41,-80.33 This is what it should be....at least according to the info the map shows when I get the area I want https://www.venhola.com/maps/geo.php#-80.33,45.41,0 so lat and long are being reverse in the txt file info or the generated info |
Re: Height Maps
I'll fix the incorrect order when I have a little bit of idle time at hand...
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Re: Height Maps
I was trying to use height maps to create a general map of Chicagof Harbor, Alaska for a scenario. When I clicked download I got this:
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I am a totally newbie to using this. I have generator a map once or twice with contours but this is a first. |
Re: Height Maps
Was zoomed in a lot, so I zoom out and still get similar errors as above post.
https://i.imgur.com/1ABySXn.png This is the place/area: https://i.imgur.com/xMJIJ4K.png |
Re: Height Maps
I ran it for that location and didn't get an error report ....... I didn't get anything so I entered in something "safe" 20 and -50 then zoomed WAY out......found Alaska then zoomed in on Chicagof Harbor........ try that
however the height of the mountains is greater than the 15 levels the game can handle so you need to use something >10 for height level but even at 30 it still gives you flat topped mountains so you might have to do this one the old fashioned way unless you want to stick close to the water and even then that map would be beyond the range of the game. I tried everything from 1 to 50 for the height and didn't get anything that looked worthwhile |
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