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Re: *** Star Trek Mod Discussion ***
Greetings.
I have been suffering through a few computer problems as of late and haven't really had much time to work on the Mod in the Last week or so. I'll try and update as soon as possible. |
Re: *** Star Trek Mod Discussion ***
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But rest assured, if there is a will, I am sure Captain K will figure it out. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Indeed, it is better to have all components and technologies in place. Adapting TDM Ai will not be a problem after that. I can try to fix some AIs once mod is more or less will take shape. |
Re: *** Star Trek Mod Discussion ***
My major concern with this mod is that little bastard will try to shut it down once he discovers that some ships are not for his liking.
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Re: *** Star Trek Mod Discussion ***
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Re: *** Star Trek Mod Discussion ***
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Re: *** Star Trek Mod Discussion ***
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But rest assured, if there is a will, I am sure Captain K will figure it out. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: *** Star Trek Mod Discussion ***
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Also, I didn't see anything that granted immunity (even partial) from crew insurrection/(psy converter thingy I can't remember the name of). Sorry to burst your bubble. (Unless, of coarse, I'm completely wrong about how the game works...) |
Re: *** Star Trek Mod Discussion ***
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Now when their ships are taken over the crew will remain drug dependent even though their racial traits have changed. Alternatively you could give them a new set of ships and exclude them from using the normal shipset. Aside: do they become "Abbidon" in terms of racial characteristics, or do they take on a neutral set of racial traits? Quote:
Now, would this work? |
Re: *** Star Trek Mod Discussion ***
There is another problem unfortunately. Namely, that 65% attack defense mod will probably apply to the enemy as well..
Phoenix-D |
Re: *** Star Trek Mod Discussion ***
Right, right....
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