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Re: Devnull Mod Gold: updates and discussion
Hmmmm... In devnull3 I just got Space Yards 2. The Space yard component for ships and bases seems to have a bug. The Level 2 of the component doesn't show up in the list when building or upgrading a base, but it does for a ship.
Very odd... Rollo? Binford |
Re: Devnull Mod Gold: updates and discussion
I think you have to research a certain level of Ship Construction or Base Construction to get the appropriate shipyard... so you can't get Base Yard III until you get Starbases, not sure what the levels for ship yards are...
OK, my turn for a question... http://forum.shrapnelgames.com/images/icons/icon10.gif How come the "larger" base PD mounts don't actually take up more space? They have more hitpoints... the Massive Base PD actually make nice non-hit-first armor, with their 80 HP http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Devnull Mod Gold: updates and discussion
Ed, there's even better Weapon platform armor...
I forget what it's called but it is black colored armor and under a PD mount enhancement can give you HUNDREDS of Kt of defensive armor!!! Anybody else notice this?... |
Re: Devnull Mod Gold: updates and discussion
WOw, no discussion in over a month?
Hey ROllo, how comes the latest patch? Also, devnull3 *looks* to be entering late midgame so any interest in devnull4? And TAZ, not sure if 1FSTCAT is using that armour, but he is sure using WP's to good effect against me. Am I correct in thinking WP's give the bestMounts? They have better range than Spinal Mounts it seems. Binford [ June 25, 2003, 06:19: Message edited by: Binford ] |
Re: Devnull Mod Gold: updates and discussion
i just wanted to point out - in DevNull whenever i setup a ship with small PDC (those 5kT ones) the strategy is reset to 'DONT GET HURT'. a known bug?
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Re: Devnull Mod Gold: updates and discussion
I suggest that the Ultimate Strategies Mod be incorporated into Devnull, as it only makes the game better. It has all of the TDM formations, plus more! And, it has lots of extra strategies too.
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Re: Devnull Mod Gold: updates and discussion
too many strategies fyron, i got lost when i played P&N for the first time - i mean the amount of strategies and ship types there. I believe everyone should create their own, not use a humongous list. at least thats what i do http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Devnull Mod Gold: updates and discussion
in playing an SP game against the monsters, I notice there are no sound affects especially in tactical combat, all I get is a pinging noise, Are there combat sounds and how do I turn them on?
just some ideas Mac |
Re: Devnull Mod Gold: updates and discussion
Quote:
The mod might use custom sound .wavs that are in the '..mod/sounds' directory - in order for you to hear them in the game you would have to be using the classic sound effects - which I don't think much people use anymore. If you prefer the new effects as your default, just move the files in the mod to the '..mod/sounds/new' directory and all should be good. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Devnull Mod Gold: updates and discussion
One more thing: When I create a stellar moon around a star I cannot create anymore planets from asteroid fields there as the message says there is no star. When I try to create a star in that system the message says that there is already a star and no more stars possible. Maybe only the text of the Messages should be changed or is this a bug?
Edit: Rollo, nice to see the update is coming http://forum.shrapnelgames.com/images/icons/icon12.gif [ July 03, 2003, 14:17: Message edited by: Pablo ] |
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