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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hi DavidG,
Since 1.84 is out you haven't released a new Version of the SE4 Modder. And there have been some minor changes, like the added two targeting types (Ships/Planets/Sat and Ships/Planets/Sat/Drones). Could you release a new Version of your great Modding Tool? BTW, I've been busy on the 2.0 Version of the B5Mod and all I used was your SE4 Modder, it's really great! Keep up the good work. Edit: Ehh... I don't know how to tell you this, but I've been looking with my nose. I didn't see your signature before I posted. OOPS!! Sorry mate, my humble apologies. Must have had too much sleep. [ July 08, 2003, 10:48: Message edited by: Timstone ] |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
The Damage At Range grid has a slight but confusing discrepency. The 3 range (and possibly the one beneath it, I didn't think to check) is the only square that isn't wide enough to display a 4 digit damage value. So, for example, the P&N Massive shield generator shows up as:
2000, 2000, 200, 2000, 2000, etc. etc. etc. It's not until you try to change the damage value in range 3 that you realize that it's already set at 2000, it just can't display all 4 digits. Then you send in a bug report to the mod author, and they reply that everything is as it should be, and you get all embarrassed and humiliated at your stupid mistake, etc. etc. etc. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/tongue.gif Just a little FYI for ya. http://forum.shrapnelgames.com/images/icons/icon12.gif edit: my keyboard can't spell. [ July 08, 2003, 11:41: Message edited by: dumbluck ] |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Thanks for the feed back. I actually though the program was totally 1.84 compatible. I guess I'd better review the 1.84 history and see if there is anything else I missed. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Does the modder crash for anyone else when they minimize it? (I have WinXP)
[ July 12, 2003, 06:04: Message edited by: Spoo ] |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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DavidG: I'm much impressed by 1.72 - you've sure added lots of stuff. Excellent work! http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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I tested the minimuize thing on ME and no problems. I'll have to try it on my other compter with XP too. |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Yes indeed this is a great program.
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I'm using the SE4 Modder 1.72, and there is a problem viewing vehicle sizes in some mods.
It will show a list of all the entries, but when I click on one of them I get a "Run-time error '380': Invalid property value". I click Okay and it closes the program. I've compared the vehiclesizes.txt file for all the mods this effects and compared them with other mods that work properly. I can't make out any difference. The mods this error affects are the: AST Mod Adamant Mod B5 Mod Star Trek Mod Rock-Paper-Scissors Mod There's no error for the: Stock Data Files Eclipse Mod Devnull Mod Gold Proportions Mod BOD Mod Pirates&Nomads Mod Highliner Mod StarWars Mod II Stormcrow Mod I can't figure it out. I pasted entries from the affected datafiles into ones that worked, and they worked. I eyeballed them side-by-side, and they're all set up just fine. |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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Yes I believe there is a simple work around to this. The slider bar on the Component pics defaults to a max on 900. IF you double click on the pic to bring up the thumbnail pics the slider bar max gets reset when you close it. |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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I'll try to get a fix done in the next couple of days. |
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