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Re: AI Campaign => For a Challenging AI opponent
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[ May 13, 2003, 14:32: Message edited by: QBrigid ] |
Re: AI Campaign => For a Challenging AI opponent
wish i could take credit for it, but JLS had to go back and modify my file to work properly with no warp. all i did was try to up the starting techs to 25% of max for mid level games. but i am trying no warp again and see if this game the other races will try open warppoints.
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Re: AI Campaign => For a Challenging AI opponent
JLS,
a question was brought up in this POST about the images. would there be an objection to sending your graphics and have them added to the huge graphics files. i know it would mean having to go thru all the files and renumber them which i would be glad to help with. [ May 13, 2003, 23:06: Message edited by: DESDINOVA ] |
Re: AI Campaign => For a Challenging AI opponent
Agreed, Desdinova, however it may be best now we complete AI Campaign, this way we will know what will be in v3.00, and what may be tossed. If you would like, we can consider this at a latter date.
As it stands now, the pic files are a modest 49kb per pic. With a total AIC download time under 10 minutes at 44.0 Kbps standard dialup. Also ALL/MOST the files in AIC; the Basic se4 descriptive info have been deleted, right from AIC’s very first Release. This over all saves a very big chunk of space and reduces the full AIC download time, under 10 minutes at 44.0 Kbps standard dialup. If a player wants to read any of the redundant data, he may go to any of the original se4 files. [ May 14, 2003, 15:18: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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As it is now, v2.90 the AI is set up for a default and Med Tech starts in any AIC style game. This will work fine. Desdinova, is taking it to the next level; and is still adding more options to that file; to enhance the Human Players experience in AIC, however this will also require some AI reprogramming, and it all should be released with the full complement of se4 races; in AIC v2.91 http://forum.shrapnelgames.com/images/icons/icon7.gif [ May 14, 2003, 14:53: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Drone Jacketed Photon Engines do not become obselete.
Basic Life Support has 2 abilities, but it's num ablities line says 1, so the combat penalties are unused. [ May 14, 2003, 19:38: Message edited by: Imperator Fyron ] |
Re: AI Campaign => For a Challenging AI opponent
Thanks Fryon http://forum.shrapnelgames.com/images/icons/icon7.gif
You have the eyes of a hawk http://forum.shrapnelgames.com/images/icons/icon12.gif [ May 14, 2003, 22:51: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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AI CAMPAIGN v2.90 UPGRADE ===================== May 01, 03 Conceptual: NEW* Commercial Income Value assigned on some facilities with AIC Finite Module. NEW* Organics are abundant and Radioactives are more rare in the AIC Universe. However all Industrial Space yards always receive priority of all goods. Improved* Finite Friendly (Dual plus) Race Class CCs~ DESdinova Lowered some AI's income in the AI Balance Module . Revised some Imperial Trade Income Values for AIC Finite Economics Module. Some revisions in AIC Tactical Fighter Module. Lowered Some AI Mine Sweeping Abilities in AIC AI Balance Module. Adjusted AI (theoretical AI intertraded) Colonizer Modules in AIC AI Balance Module. Lowered AI Open Warp distance in AI Balance Mod. Human Player Evolution rate increased about 10-20% overall. Added AIC General Trait-Tie Racial Construction to Settlements. Facilities: NEW* Racial class Settlements. NEW* Planet Lore for the Organic Race. NEW* Religious Culture Center for the Human Player. Revised Urban Family Progressions and costs. Added another Nature Shrine Level for Religious Races. Added more Abilities to all Culture Centers. Increased level 2 and 3 Research Facilities about 25%. Lowered Construction cost of Resupply Depot 20% It is also faster to build a Space Port also about 25%. Components: NEW* Repair Base Station Component's ~ Des and PTF NEW* Miniaturized Life Support replacing HLS ~ PTF NEW* Fighter Solar Collector ~ LAN NEW* Engineering Section ~ Krsqk NEW* Sick Bay. NEW* Basic Crew Quarters. Added two new early Warp Open Components for Human Players. Extra levels for the Combat Bridge ~ GLV Revised some Fighter Weapons and Tech Requirements ~ GLV Added Fighter shield level with all revised sizes ~ Oleg Added Fighter Armor ~ Oleg Revised SYS Component Repair ~ PTF Revised Some Structure KT Sizes ~ PTF Gestation Vat Fix ~ PTF Medium Tech Starts Fix ~ Des ECM VII fix ~Des Lowered Supplemental Colonizer Module size. Drone Launcher cargo increased. Lowered cost and time to build for Ring and Sphere World as well as most productive SM Components. Revised Robo-Mining Base and Ship Mining Vessels; More Profitable. Interface: House Keeping near Finished now with most Components and Facilities Organized. When you scroll thru the design menu, it has a much neater and professional look. Thanks SJ, for the suggestions. AI Files: Slight Randomization of a few AI personalities. I normally do not post any AI specific changes, as not to spoil some surprises. Changed a few Political accept system AI entries~Sundevil Notes: No Warp style games optimized: Reduced Sizes and Costs on some Stellar Manipulation Components. Planetary Engineering back to se4 default tech tree. The added research 25% expedites research time some what faster for No warp or isolated games . Revised some AI Stellar Manipulation techniques. Tweaked AI Research and Const Vehicle Files. (Most races are staggered, they all do not open warps at or near the same time actually some are very late openers now) Two new Warp Open Components starting at SM Tech ONE. Opens you up to all the Systems with in your Home Cluster (6-12 systems) when Playing either Galaxies map. SM 3 will get you to the next Cluster. Note: AI initially warps its original home Cluster as well. ~ ~ [ May 16, 2003, 23:15: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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AI CAMPAIGN v2.91 UPGRADE ~now available for download~ ===================== Conceptual: Increased the ability for the AI to have a few more ships in the LATE GAME. Increased over v2.90 for the AI only; to warp in No Warp Point Games a few more years. Facilities: Added Orbital Repair Ability to General CCs. Added University of Psychic Studies to the Psychic Culture Center ~ QB. Added Abilities for the Metropolis and World Cultural Center. Fixed Typo on the Religious Settlement ~ GLV. Components: Fixed Drone Jacketed Engine ~ Fryon. Fixed Basic LS ~ Fryon v2.91a Lowered ALL Sick Bays Medical PreReqs. Increase the effectiveness of the Religious Talisman. Interface: Inhanced Medium Tech Game Starts ~ Designed By Desdinova. AI Files: Space Empires Race Complement fully Completed. Praetorian Designs ~ GLV v2.91a Toltayan Designs ~ GLV Sallega Designs ~ QB Disadvatage AI = Ship Yard 2 raised to SY Tech 3 Disadvatage AI = Does not receive Warp Openers at SM 1 Disadvatage AI = It is now somewhat easier to capture some of the AI Ships. Slight Randomization of a few AI personalities. I normally do not post any AI specific changes, as not to spoil some surprises. Notes: Medium Tech Game Starts ~ Designed By Desdinova. Allowing the Human and AI players to start the game with some advanced techs. This will make for a faster game. Great for LAN and PBEM games. v2.91a includes Toltayan. Systems have been named after some of those who contributed to AIC. If you wish your named removed, please E-Mail to Sullivan_JohnL@msn.com ---------------- DOWNLOADS Please download AI Campaign v2.91a Complete if you never received your copy. ~~~ AIC Version 2.91a Upgrade files only. (Size; only 426kb) Updates ALL AIC Versions . ( Will break existing AIC saved games) ~~~ AIC Version 2.91a Patch files only. (Size; only 426kb) Updates AIC v2.90 only . (Will NOT break existing AIC v2.90 saved games) [ May 16, 2003, 23:27: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Well I needed a reason to start a new one http://forum.shrapnelgames.com/images/icons/icon10.gif
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