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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Krsqk made it happen at the same time he doused everyone else with it; Jack cleared the air, himself, and eventually the Psi; Krsqk had John, D, and Arthur clean up in the well, and Arthur overloaded the dust on the bug, but Narp was left coated.
[ August 02, 2003, 00:30: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
hello mister static. are you there? i think it's your turn.
first update to the about:alchemy. >Alchemy: ?Alchemists produce potions, lotions, dusts, flours and smokes that have various effects on people, animals and terrian features, but not magical ones. ?in order from easy to hard: various sorts of fireworks with to many levels to put down, light bases, light acids, small fireballs, light healing potions; although slower than magical healing, they can be carried and are reletivily easy to make, damping flour; light, light attribute enhancements; strength, speed, intelligence,etc, medium bases, medium acids, medium fireballs, light sense enhancers; eye's, ear's, mouth, touch and nose, medium healing potions, medium attribute enhancements, damping powder; heavy, ingredients are expensive, heavy bases, heavy acids, large fireballs, heavy healing potions, heavy attribute enhancements, damping dust; legendary, only the best alchemists can make it and the ingredients are said to be extremely rare, but only the best wizards can dispel it. ok, new thought: how about we add 3-5 low level wizard's to the enemy if the current bandit influx doesn't make things interesting enough. they wouldn't be very invetive or creative, but they could cast fireball, lightning and dispell at inopurtune moments. and it would make sense if our anti-psionic's talisman's don't work any more. [ August 03, 2003, 02:26: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Oh, sorry. I lost track of whose turn it was. http://forum.shrapnelgames.com/images/icons/icon9.gif I'll be gone for ~2.5 days for my anniversary, but I'll post something before I leave.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Happy anniversary.
Not that you'll see this untill you get back.... |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Happy anniversary
well, later is better than never. [ August 04, 2003, 21:45: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
ignore this.
[ August 06, 2003, 08:18: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
You know, there is still a hand sack of the damping dust sitting on top of the bug, slowly dissolving the bonds Arthur put up to contain it.
By the way - is the dust flammable? [ August 06, 2003, 09:02: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
well, that would depend on it's composition. flamable would definitly be cheaper.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Yeah - but flammable dust would have nasty effects when it hit a mage who was in the process of casting a fireball. The dust would dampen the spell, but some residual heat could spark the dust.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
true. so should it be more expensive?
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