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Re: Babylon 5 Mod
Never done PBW. Guess there could be a first time http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Babylon 5 Mod
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It may be that the 50 guys had just barely enough firepower to take down one Grome unit (militia or infantry?) After taking a few casualties on both sides, your troopers lost enough guys & thus firepower that you can't kill any more Grome units. It sounds like your troopers are suffering from snipers or hit and run actions, and have fallen back to defensive positions to await reinforcements http://forum.shrapnelgames.com/images/icons/icon7.gif If you were to drop another force similar in strength to your original attack force, you should be able to finish them off. Be sure to send the reinforcements before your current force is wiped out. |
Re: Babylon 5 Mod
Arrrghhh, I am dying to get a hold of a working Version of this mod!!! Dying!!!!
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Re: Babylon 5 Mod
I made some changes to Vorlon ship set. It has some new images. AI is TDM Aquelinas (made by A.Lescano). Obviously, it can be played with unmodded/TDM SE but needs changes for Babylon5 mod
1028258713.ZIP |
Re: Babylon 5 Mod
Well, Rambie should have the newest Version in his hands by tomorrow and hopefully get it up on his webpage sometime soon http://forum.shrapnelgames.com/images/icons/icon7.gif
I'll incorporate the newest Vorlon images in the 1.49.31 update. |
Re: Babylon 5 Mod
Whine (and no cheese in sight!)....
SJ: too late all that is left are 10 Light troops (armor/VTOL)....taking me awhile to make the new troopship and GROPOS (elite/Marines...heavy infantry)) oh well, next time mebbe...... |
Re: Babylon 5 Mod
Val, you may want to swap Vorlon' Baseship and Dreadnoght pictures for Babylon5 mod. I made Planet Killer Dreadnoght just because in standard SE base ships are something of rarity and I wanted to have a distinct P.K. picture more or less often during the game. Different hull sizes in Babylon mod may justify the interchange, although I am not still sure about it.
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Re: Babylon 5 Mod
Val
Count me in for PBW B5mod game. I would be willing to play the Narn or Vorlon. Lighthorse |
Re: Babylon 5 Mod
Ok, so far that's two people interested:
Lighthorse - Narn Fyron - Vorlon Any other takers? Pathfinder? Simon? We have several races with full shipsets - Earth Alliance, Minbari, Centauri, Soul Hunters, Lorkans, Shadows and LNAW and several that could be adapted to work - such as the Gaim & Markab. Vree are all but done as a set as well. The Technomages are done, but need their technology worked on a bit before they'll be playable. One thing to note:the Ancient races no longer have the ability to create their own colonies, they have to rely on allies or capture. This would be a v1.49.30 or .31 game. Now, next question, how does one go about setting up a PBW game, SJ? |
Re: Babylon 5 Mod
If you have a mod that needs set up for the game you need to talk to me about it. Unless you are planning on usign PBW to collect the .plr files and running the turns offline, which works too.
If it's just going to be the custom shipsets though using the stock game you don't need a mod. Geoschmo [ August 02, 2002, 17:21: Message edited by: geoschmo ] |
Re: Babylon 5 Mod
Ok Geo, so what do I have to do to setup a PBW for the Mod?
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Re: Babylon 5 Mod
I'd like to join if i can. LNAW would be my chose.
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Re: Babylon 5 Mod
When playing the LNAW, you can choose to either have several of the unique racial abilities or you can just pick one race and spend your points on abilities.
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Re: Babylon 5 Mod
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Then if you ever decide you need to update the mod, you have to tell me about it so I can upload the changes before you start using them in your game. Geoschmo |
Re: Babylon 5 Mod
Thanks Geo!
I'll try to get it organized over the next week and see if enough people are interested in doing it, then send you the mod. Thanks! |
Re: Babylon 5 Mod
Yeah, if you could though, post the mod somewhere, in the PBW file library if you wan't even, and send me a link. My email box isn't all that big.
Geoschmo |
Re: Babylon 5 Mod
Is there any problems with size? The mod is pretty big...
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Re: Babylon 5 Mod
For the PBW file library? No, there shouldn't be any problem. What are you calling big? http://forum.shrapnelgames.com/images/icons/icon12.gif If it's bigger then 5MB all I ask is that you put something in the comments to that effect so people who try to download it can get an idea how long it's going to take.
We've never had to put any kind of restricitons on mods for the PBW library. I even tried to get Hadrian to post his UM1 there, and it was what 15MB? I can't remember now. We have gigabytes of space available. If it starts filling up I can always go back and delete old Versions. As it is now there are some mods with several Versions on it. Geoschmo |
Re: Babylon 5 Mod
Well... the 2 zip files that make up the mod are 18.6 MB, and that doesn't include the two latest shipsets.
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Re: Babylon 5 Mod
That's fine. It will be the largest mod we have I believe, but it's not a problem.
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Re: Babylon 5 Mod
Where do I upload the files to?
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Re: Babylon 5 Mod
Go to PBW, click file library on the left, and then click SEIV Mods. At the bottom of the page is a file upload form.
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Re: Babylon 5 Mod
I think I would like to join this B5 Mod game, however I cannot access the B5 Mod homepage or find the Races on PBW. When I click on the B5 Mod Homepage link in Val's sig, I get 403 Forbidden.
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Re: Babylon 5 Mod
Val: Minbari or Shag'Toth (Soulhunters)
[ August 02, 2002, 22:15: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Val,
My friend/Milton who plays SE4 more than I do, would like to join PBW B5 mod game. We have been playing B5 mod for Last six months. Milton would like to be the Centauri Republic. Lighthorse |
Re: Babylon 5 Mod
I'm going to try to get the Mod uploaded to the PBW server this week and talk to Geo about setting up a game. Also, Rambie is working on posting the mod on his site.
For the PBW, so far I have: Imperator Fyron - Vorlons Lighthorse - Narns Milton - Centauri Rambie (?) - EA Simon (?) - EA Pathfinder - Minbari/Shag'Toth (since Shag'Toth don't have unique weapons, I'd lean towards Minbari) Gandalf - Any preference on race to reserve? Dead Meat - Shadows ZeroAdunn - ? Tesco Samoa - EA/BA? We could probably use the neutral races as well, as many of them have unique weapons. Some ground rules would also have to be set - like we don't have to have any racial hatreds for the younger races, just the Shadows and Vorlons. We can predecide teams, and so on. I may also ask (those of you interested in helping me to design the AI) y'all to record the areas/levels you research as you go along. I can then use that as a more unique template for your race - this way all the AIs don't do exactly what I would as that race. I'll give y'all more info over the week. Thanks for the good response! [ August 05, 2002, 17:55: Message edited by: Val ] |
Re: Babylon 5 Mod
Come on, I know someone wants to be the Shadows! http://forum.shrapnelgames.com/images/icons/icon7.gif Who wants to be my arch-enemy? Or... if someone would rather play the Vorlons, I'll be the Shadows. http://forum.shrapnelgames.com/images/icons/icon7.gif I'm happy either way.
Val: Do you have a file somewhere that tells you the important techs to research for each race? [ August 05, 2002, 06:11: Message edited by: Imperator Fyron ] |
Re: Babylon 5 Mod
If noone else does it, I'll take the Shadows to provide the balance http://forum.shrapnelgames.com/images/icons/icon7.gif
Right now there is no list of 'important techs' to research, but you can look at the AI research file to get some helpful tips on what will get you started. Though I would also research your racial specific items - like Vorlon Light Weapons, then Electro Magnetic Weapons - and so on. Vorlons and Shadows also get a unique tech to trade called 'Shadow/Vorlon Based Technology' that they can give to younger races that will allow them to develop some special weapons and components - which the younger races can further research to gain more potent Versions. [ August 05, 2002, 06:44: Message edited by: Val ] |
Re: Babylon 5 Mod
Can I play!!!
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Re: Babylon 5 Mod
Looking throguh the AI files was what I did not want to do. http://forum.shrapnelgames.com/images/icons/icon7.gif So Vorlon weapons are the Electro-Magnetic ones?
Do the normal racial tech traits do anything anymore? |
Re: Babylon 5 Mod
Val, you might of forgoten me, sense I didn't see my name on you list. I don't mind playing the shadows if you no else is going to. I just picked LNAW sense I'm playing that race is some of my PBW games. Doesn't matter who i play though.
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Re: Babylon 5 Mod
Dead Meat:
Which would you prefer to play? Fyron: Yeah, Vorlon are mostly EM weapons - all the Lightning Cannons and Discharge Guns. Zero Adunn: Of course, more than welcome. Any particular race you want to play? You can check the list below for races that are taken. |
Re: Babylon 5 Mod
Val, Link to "Home Page" bad http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/confused.gif
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Re: Babylon 5 Mod
Val what is left....
I am interested in playing the Earth .. But I will Have to check my schedule... |
Re: Babylon 5 Mod
Shadows are fine.
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Re: Babylon 5 Mod
Mottlee:
Yeah, I know the site is fubared, but Rambie is working on adding the info to his site, and I will be uploading the files to the PBW server as well - and I will post links when I do. Dead Meat: Shadows it shall be. Now Fyron has a name to associate with his hated enemy http://forum.shrapnelgames.com/images/icons/icon12.gif Tesco Samoa: There are two other bids for EA, but you could use the EA shipset and play using the Belt Alliance technologies (mostly matter weapons). There are also all the various LNAW races (you can choose to focus on one race or take the racial traits for the 5 major races in the LNAW, the Abbai, Drazi, Brakiri, Vree & Pak'ma'ra) - and I have a new shipset for the Vree (they focus on Antimatter weapons). The Hyach (laser and miniature technology - slow reload but powerful) & Lorkans (use basic and stolen techs, no real individual tech of their own) are also available as complete shipsets. The Gaim (toughest ground troops) & Markab could be upgraded to more complete shipsets (using LNAW ships as fillers). The Technomages are also complete, but I think I'm going to test them out - as they are s l o w to develop and might frustrate one of y'all http://forum.shrapnelgames.com/images/icons/icon7.gif [ August 05, 2002, 17:54: Message edited by: Val ] |
Re: Babylon 5 Mod
Can I be the minbari? If not how about the Vree?
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Re: Babylon 5 Mod
Pathfinder had requested the Minbari or Soulhunters earlier, though the Soul Hunters are really limited in what they can do right now (no real race specific weapons), so once he decides, we can give you the Minbari else - the Vree.
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Re: Babylon 5 Mod
Hehe, I'll take the Soul Hunters....
since I have played the Minbari almost as much as I have the Shadows http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Babylon 5 Mod
Not being nearly the B5 fan of many of you, I thought I'd wait to jump in. Now that it looks like most of the bigger fans have picked their favorite race... I'd be willing to run the Hyach. I'm not Mr. PBW or anything, but it's not like the Hyach are as important as say the Shadows anyway http://forum.shrapnelgames.com/images/icons/icon12.gif
Edit: Oh, and I can't get through to the B5 homepage to download the most recent Version. Will the "access forbidden" go away sometime soon, or do I need a password? [ August 06, 2002, 00:51: Message edited by: jimbob ] |
Re: Babylon 5 Mod
jimbob: Val is getting some space at Rambie's site. Hopefully that move is soon. The Hyach can be some fun too http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Babylon 5 Mod
The Hyach are pretty cool, they have some powerful laser weapons, including a spinal laser that rivals the Shadow slicer beam - except the reload time is horrible!
That site is down, and I will be posting it in a few places later this week - just keep your eyes on the forum for the links http://forum.shrapnelgames.com/images/icons/icon7.gif Ok - here is how it stands for PBW: Pathfinder - SoulHunters Imperator Fyron - Vorlons Lighthorse - Narns Milton - Centauri Rambie (?) - EA Gandalf - Undecided Simon (?) - EA / BA / Raiders Dead Meat - Shadows Tesco Samoa - EA? Zero Adunnn - Minbari Jimbob - Hyach What's the limit on number of players? [ August 06, 2002, 02:52: Message edited by: Val ] |
Re: Babylon 5 Mod
20 is the max number of players.
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Re: Babylon 5 Mod
Geo - Having trouble uploading the core files, I even tried to split it up into 2 files (one is 12MB the other 6MB) and I can't get the 12MB file to upload. Is there a limit on size or anything?
[ August 06, 2002, 17:45: Message edited by: Val ] |
Re: Babylon 5 Mod
Ok, mod files are posted for Version 1.49.30 on the PBW server.
Do to size restrictions I had to post it in 4 seperate zips - the only file that should overlap are the ModInfo files in each zip. The files are: In the Shipset area- B5ShipSetsMod.zip - All the existing complete shipsets (included neutrals and generics) In the SE IV Mods area- B5CoreMod.zip - All core Graphic files B5CoreModS.zip - All core Sound files B5DataMod149.zip - All the Data files for 1.49 Though this might be changing, so if you only see the B5CoreMod and B5DataMod149 files, that is ok. You can find them at: SE IV PBW Page I will setup the game within the next week or so, there will probably be one patch before we start that will add the EM and Gravitic weapons. Later! [ August 06, 2002, 21:07: Message edited by: Val ] |
Re: Babylon 5 Mod
This is great news! Althought im a bit confused http://forum.shrapnelgames.com/images/icons/icon7.gif u said the Version is 1.49.30, isnt it the update that makes it the Gold Version? Either way ill probably find out when i open the zips. http://forum.shrapnelgames.com/images/icons/icon7.gif Ill post some praise when im done loading it up, good work again.
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Re: Babylon 5 Mod
Hello, this is my first post, and i've had SE4 gold for only a day now so bare with me... http://forum.shrapnelgames.com/images/icons/icon7.gif
Anyway, i have been following this thred for some time now and just now i have downloaded all 4 files and stuck them all in a folder together and then put them in my SE4 dir. I've set the path to the folder and started se4......... well you can guess what has happend, it's come up with a little box saying things are missing from the settings text eg. "could not find asteroid low value in record 1" or somthing along those lines. it has done it for about 13 different things. Now i'm guessing that it is either me or the files, but it's probibly me. Is the stuff u put on the PBW site compatable with the gold Version as this might be the prob. as the setting files are prob configed for the normal se4. also it said there were 2 different Versions in the patches for gold and non-gold but there was only 1 load of files in each zip. this might matter or not, i don't know. Anyway i'm looking forward to playing this mod (It's one of the main reasons i bought the game) as long as i can get it too work http://forum.shrapnelgames.com/images/icons/icon12.gif thanks |
Re: Babylon 5 Mod
JAMOROBO/BYTE: The Version of the MOD we are going to test PBW (TCP/IP) with is for the OLD Version of SEIV not the Gold Version. Sorry....there is a Gold Version available but i can't remember where it is found (maybe in the races part of forum?).
[ August 06, 2002, 23:45: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Ahh dang it, I thought this was gold, I may have to withdraw, I will check to see if I can find my old copy, if not i will have to withdraw...
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Re: Babylon 5 Mod
Val,
I unzipped your mod and installed it into a new folder. Tried opening it with SE4 launcher, but it locked up on me. Problem with your new B5mod files in that it doesn't want to load up into SE4 and I get these following error Messages. There somethng wrong in the following Folder/files; Data folder/file name; setting.txt, components.txt and vehiclesize.txt and Ai Folder/file; defauft_ai_setting.txt. Copy over the questionable files with old files from earlier B5mod folder and the game boots up. Question, If the Narn has ancient race advance char. in they ai setting, is it allowable for player to used? Later Lighthorse |
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