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Re: OT: Narf has gone looney and wants to GM.
It got cancelled; the pain medication wasn't working right, so I'm going to see a specialist.
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Re: OT: Narf has gone looney and wants to GM.
That's current LOWEST surviving, not current highest - which would be 18th-1, not 20th -1.
Oh, and Server online. |
Re: OT: Narf has gone looney and wants to GM.
Sorry for the late notice, but my keyboard was out of commission last night. I'm really sorry for missing so many sessions recently, it's been primarily due to fatigue from my recently diagnosed Ulcerative Colitis. I'm starting to recover now, but I'm afraid I'll have to miss another session today, this time because of a project for class.
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Re: OT: Narf has gone looney and wants to GM.
Sorry to hear that. What is it?
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Re: OT: Narf has gone looney and wants to GM.
1 Attachment(s)
Server closed.
Two CR 16 Horned Devils taken down; bumped to CR 17 for the sudden appearence in the middle of everyone. Kibin: 20th: 1000 xp Jason: 19th: 1425 xp Kaylin: 18th: 1800 xp Katsuro: 17th: 2550 xp Narf already has the result of the roleplay vote for last session figured into his XP. So who roleplayed best this session? Log hopefully attached. |
Re: OT: Narf has gone looney and wants to GM.
Kibin got some good dialogue in.
(You know, I think we've been treating the RP vote as a 'Did anybody roleplay great this session?' vote.) |
Re: OT: Narf has gone looney and wants to GM.
I vote for Katsuro.
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Re: OT: Narf has gone looney and wants to GM.
Jack, what do you think of supplimental skill points for 'useless' skills? Character-filling out ones, like 'woodcarving' or 'knowledge:horse breeding'?
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Re: OT: Narf has gone looney and wants to GM.
Hmm.....
Well, if they're guarenteed to never impact the game (e.g., you'll never actually roll them), they don't matter; just put it into the character background, it'll be fine. That said, some oddball skills do impact the game on occasion - Craft is used in making golems (armorsmithing, masonry, et cetera), and in making temporary armor with the Ironwood spell (woodworking), as well as use of the Fabricate spell. Not that any of those are liable to come up much. Also, do note that five ranks will put you above basically every Expert-1 that doesn't take Skill Focus; and almost anyone can spare five ranks into something at this level. |
Re: OT: Narf has gone looney and wants to GM.
Er, how? At this level, it seems even more important to me to max out as many skill ranks as possible.
How about some free skill points, for a few oddball skills that aren't raised above 3/4? |
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