.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   SEIV (http://forum.shrapnelgames.com/forumdisplay.php?f=149)
-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

Strategia_In_Ultima March 6th, 2005 08:42 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Ship animations during combat. Like, when you have an actual gun turret mounted on your ship, that it rotates before it fires. Also, firing arcs. Most definitely firing arcs. Or at least the ability to mod them in - that stock weapons would have 360-degree firing arcs. With SH's Neo-Icaran set, it would be REALLY fantastic to actually see it maneuver broadside, swivel its guns and then fire. Also, as I said before, muzzle flash and/or shell casings.

Graphical view of ground combat.

AgentZero March 6th, 2005 06:38 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

StrategiaInUltima said:
Ship animations during combat. Like, when you have an actual gun turret mounted on your ship, that it rotates before it fires. Also, firing arcs. Most definitely firing arcs. Or at least the ability to mod them in - that stock weapons would have 360-degree firing arcs. With SH's Neo-Icaran set, it would be REALLY fantastic to actually see it maneuver broadside, swivel its guns and then fire. Also, as I said before, muzzle flash and/or shell casings.

Graphical view of ground combat.

I'm OK with firing arcs, but turret animations, muzzle flash & shell casings would do nothing except look pretty. And considering SE5 only has one man coding it, I'd rather he spent his time making the core game better, rather than on glitzy frills. Personally if the AI, intel & diplomacy was significantly improved, I wouldn't mind fighting my SE5 battles using ASCII characters.

Baron Munchausen March 6th, 2005 08:30 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Since combat will be based on Starfury, firing arcs are already in the game. I agree that this is an improvement. One of the annoying factors in ship design for SE IV was that you could cram completely unrealistic amounts of weapons into a ship simply because you wanted to. There was no rational limit related to ship size -- like power supply or mounting points! Now at least we have a limit on mounting points. Maybe power supply, too? I'm not sure all of the tactical features of Starfury will be included in the strategic level game. Tracking power levels in hundreds or thousands of ships might get very complicated.

GreyCloud March 7th, 2005 02:08 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Hi, my first post on this site http://forum.shrapnelgames.com/images/smilies/happy.gif so hello all!

The main feature I would like to see would be a more advanced and easier to use Order setting interface, being able to repeat orders with ease - this seemed to be a bit hit n miss in SEIV http://forum.shrapnelgames.com/images/smilies/frown.gif I agree with previous posts a large resource system would be great http://forum.shrapnelgames.com/images/smilies/happy.gif also far harder AI built in http://forum.shrapnelgames.com/images/smilies/happy.gif

the spell check feature on this forum is great http://forum.shrapnelgames.com/images/smilies/happy.gif

GreyCloud

Strategia_In_Ultima March 7th, 2005 02:33 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Welcome to the forum!

Building off you, I suggest a selectable repeat - you select what to repeat.

Also, planets can't launch infinite units.

narf poit chez BOOM March 7th, 2005 06:28 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Hello

Delron March 7th, 2005 08:18 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I don't know they have been mentioned before, but the ideas just came to me today:


1) Overpopulation: It hit me that it seems rather silly to just have planets stop producing population just due to them being at the planets "Maximum" capacity. So heres my idea, instead of stopping when it reaches maximum population a colony will continue to reproduce over what it should be able to hold. As the situation grows worse production rates across the board will drop and happiness will go down as will reproduction rate.

2)Auto-Migration: This would go along with overpopulation to prevent excessive amounts of micromanagement. You could specify areas you encourage your citizens to move to, from other areas. They would of course use vessels to small to be accounted for in-game, other than as some kind of small cost associated with the orders. Heck maybe it could even be a tech tree that ups peoples abilities to move around without you building a giant transportation ship.

Renegade 13 March 7th, 2005 10:40 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I'd love to be able to selectively upgrade facilities across the board. However, currently you can only upgrade all facilities unless you do it manually....and I don't have to tell you that's a massive pain in the rear. So my suggestion is to have the universal upgrade be the same as it is now, except that you select the facility types that you want upgraded, and exclude the rest. Hope that makes sense http://forum.shrapnelgames.com/images/smilies/wink.gif

Welcom Delron and GreyCloud!

Atrocities March 8th, 2005 12:52 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Guys,

I really don't know but I would speculate that Aaron may not be reading this thread any more. http://forum.shrapnelgames.com/images/smilies/frown.gif It lacks organization and is riddled with repeated ideas and off topic discussion.

I mean 140 pages of posts with no sense of organization would scare off even the most die hard SE IV fan let alone the game programer.

Again this is just my opinion and I am often wrong.

Slick March 8th, 2005 02:12 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I'd like to see a list of what ships I lost when they are destroyed by a minefield. Currently in SEIV the log message does not tell you what ship(s) you lost.


All times are GMT -4. The time now is 06:46 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.