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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Zeldor September 6th, 2008 07:34 PM

Re: Bug Thread: Discussion
 
Edi:

What 3.20b? Where is smth about it? And what does it fix? I am using 64-bit Linux.

Endoperez September 7th, 2008 03:57 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Zeldor (Post 636984)
Edi:

What 3.20b? Where is smth about it? And what does it fix? I am using 64-bit Linux.

http://forum.shrapnelgames.com/showthread.php?t=40478

Quote:

There is a network problem with 64-bit linux and the 3.20 patch. So if you use that combination you want to download the fixed patch. Shrapnel will replace the official patch, but in the meantime you can download it from this post.

chrispedersen September 8th, 2008 01:56 AM

Re: Bug Thread: Discussion
 
BHV Bug

Flying SC, with Sea King Goblet, fails to retreat to an available sea province, but rather dies retreating into enemy terrain.

Zip attached, pw'd as its an active game file.


Also: has anyone *ever* had success casting wind ride. I've cast more than 28 times - and never gotten any result. (Casting on provinces with more a variety of enemies.

llamabeast September 8th, 2008 05:34 AM

Re: Bug Thread: Discussion
 
I've never heard of anyone getting Wind Ride to work in Dom3.

chrispedersen September 8th, 2008 09:40 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by llamabeast (Post 637202)
I've never heard of anyone getting Wind Ride to work in Dom3.

Could we buglist it?

Does the same thing apply to the flying monkeys? Don't know if it caused an attack or not.. but have cast that a few times with similar lack of results.

AreaOfEffect September 8th, 2008 03:01 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by llamabeast (Post 637202)
I've never heard of anyone getting Wind Ride to work in Dom3.

I've tested the spell before. As far as I can tell it only carries the commander one province away and it isn't always in your direction. In one casting the opposing commander and the units he was leading landed in a nearby indy sea zone and drowned. If the units do not land in one of your zones then you won't know much of what happened. I guess your suppose to use it on enemy provinces that border your own or as a way to preempt a SCs normal movement. I can't imagine many instances where you would use it on your own commanders. All-in-all it isn't particularly worth the required skill, research, and cost.

chrispedersen September 8th, 2008 06:12 PM

Re: Bug Thread: Discussion
 
Yeah, but the description of what you just said AoE doesn't match the spell description *at all*.

Still think its bugged.

Herode September 9th, 2008 04:30 PM

Amber Clan Mage W2
 
1 Attachment(s)
Dom 3.20 / Vista. EA Oceania, SP / Bering.

This one is fun. I think this one is the last mage I bought in this province. Anyway, is there any reason why he should lack 2 paths of magic ?

@AreaOfEffect : your avatar is nice but very agressive for my poor eyes... :sick:

chrispedersen September 9th, 2008 07:10 PM

Re: Bug Thread: Discussion
 
Whats so surprising?

I have a lot of 2 water amber clan mages.

chrispedersen September 9th, 2008 07:56 PM

Re: Bug Thread: Discussion
 
Logic question:

If Sea of Ice is strong enough to prevent units from transiting from water to land,

Shouldn't flying units be able to fly over water? They now have places to land.


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