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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

BlackRose March 21st, 2004 02:48 AM

Re: STM "Final v1.7.5" Discussion
 
Posted once I hit refresh http://forum.shrapnelgames.com/images/icons/icon7.gif

One Q: Where are the readme's for set up info on the various ST maps?

{Edit}

Just found it in the Mod Info section http://forum.shrapnelgames.com/images/icons/icon7.gif

And how should one include monsters into the game?

{Edit}

Still not sure how to add these folks in? The reason why i'm confused is because I wouldnt expect them to start with a planet, but they do ! Or do they mostly/only work with random generated maps?

To UserX : Great Map, much fun had
To Tnarg : Ummmm, wow, you took elemnets from the original and made something really special http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 21, 2004, 02:00: Message edited by: BlackRose ]

juggies March 21st, 2004 03:38 AM

Re: STM "Final v1.7.5" Discussion
 
Hey Atrocities,

I have downloaded the STMv166full and when I run the program with the 1.97 AST Mod it stops at 64% loaded with error Messages. It says:

Component Data File errors:
C:\space empires IV Gold\AST\Data\Components.txt

And goes on to say that there are unknown values with the following:
"Two Per Vehicule" for restriction in record "Impulse Engine I" (to V)
"Generate Points Intelligence" for Ability 2 Type in record "Long Range Scanners I" (to III)
and so on. Also errors with Medical Bay I-V, transphasic weapons, ablative armor, and others.

Have I done something wrong?

juggies March 21st, 2004 03:54 AM

Re: STM "Final v1.7.5" Discussion
 
Solved my own problems guys. I realized I hadn't installed the latest patch from Shrapnel. Everything is A-ok now.

Atrocities March 21st, 2004 04:07 AM

Re: STM "Final v1.7.5" Discussion
 
juggies The AST MOD and the STAR TREK Mod Are differnat mods.

If you installed the STM patch into the AST mod, which I hope you did not do, then I don't know what to say.

Monsters were added as they have been added in other games. Monsters were created by ROLLO for use with other mods. They were adapted for the STM and do require planets to start. When Rollo offers an update to them, I will be happy to update the STM.

TNZ March 21st, 2004 04:15 AM

Re: STM "Final v1.7.5" Discussion
 
Juggies, the STM and AST Mod are not the same mod: they just have the same author. http://forum.shrapnelgames.com/images/icons/icon7.gif

juggies March 21st, 2004 04:21 AM

Re: STM "Final v1.7.5" Discussion
 
Yeah I know.

I have a new problem now. When I start the game there are visual errors. For instance as the Federation Earth is invisible, so is Mars, and Saturn. I have installed Planet Pack v9, so what is the problem?

Thanks,
Juggies

Fyron March 21st, 2004 04:26 AM

Re: STM "Final v1.7.5" Discussion
 
Are you positive that you got the full Version of the planet pack, not the patch?

Are you trying to load a map generated with a different mod or with stock SE4 in the STM?

juggies March 21st, 2004 04:35 AM

Re: STM "Final v1.7.5" Discussion
 
Hey Imperator,

Yeah I am sure I got the full Version of the planet pack. I'm not sure what you mean about the map I am trying to load. When I start a new game I go to load map and there is a Star Trek file. I pick the Federation and begin the game. However, as I said, some of the images are invisible. Also even if I don't load a map I have many visual errors. Big white blocks where there should be stars or planets

Atrocities March 21st, 2004 04:49 AM

Re: STM "Final v1.7.5" Discussion
 
Try this.

Unzip the Planet Pack and install it into your base SEIV pictures directory.

If should ask to overwrite one or more files. If it does not, then you may be trying to install it into the incorrect location.

SpaceEmpiresIV/Pictures
Under the Pictures folder there are several sub folders

Fyron March 21st, 2004 04:49 AM

Re: STM "Final v1.7.5" Discussion
 
Are you loading an existing map, or letting SE4 generate a new one?


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