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Re: Babylon 5 Mod
Val: naw, I'll get them along with everyone else http://forum.shrapnelgames.com/images/icons/icon12.gif . One comment, especially on the Brakiri, is scale...seems some of the ships are NOT to scale (Brakiri escort is huge compared to the light cruiser http://forum.shrapnelgames.com/image...s/rolleyes.gif ). Did you re-size those or does it not matter? I could but I seem to have some difficulty getting that aspect "right". http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/blush.gif
Timstone: I tried to make some Vree ships but they looked like upside-down plates of dog poo http://forum.shrapnelgames.com/images/icons/icon12.gif Val: Question: Do you want the AI_general.txt files peicemeal or with the semi-complete race-style http://forum.shrapnelgames.com/images/icons/icon12.gif ? Got the draft Dilgar general and designame done..hehe [ November 06, 2002, 20:03: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
I worked on the scale thing a bit for the Gaim and Pakmara, hope u like, will give the Brakiri the same treatment - though they are moving down my list due to the difficulty in getting their 'look' right. Tonight I might post a pic of one of the ships so you can see what I mean.
Fear not, I will get those Last few pesky Vree ships in the next release as well, I think I have the list of what is missing somewhere... I was just running out of pattern ideas for the Vree ships. I also got the pic u sent, sent u back an e*mail just a few minutes ago http://forum.shrapnelgames.com/images/icons/icon7.gif Though I did forget to ask if you might be interested in doing the Grom or Hurr ship sets? Or Cascor, or one of the other league races. The two races I am working on in my spare time are the Torvalus and the Ipsha. Not progressing fast, but having fn with them. The Kirshiac might be an easy one to do... |
Re: Babylon 5 Mod
Val: Ya, understood about the look bit. I cursed a storm trying to get the Brakiri Avioki to look good...oh well http://forum.shrapnelgames.com/images/icons/icon12.gif
Most of the way thru the Dilgar...though, like the Brikari, I am finding the right look hard to achieve on some of them. [ November 07, 2002, 01:16: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
I know getting the DoGA files from you has made life much easier in doing these http://forum.shrapnelgames.com/images/icons/icon12.gif Much easier to be able to manipulate them in DoGA than just PSP!
Looking forward to the Dilgar, gotta get Simon to make up the History and such for them http://forum.shrapnelgames.com/images/icons/icon7.gif Bout time we got a few more proper villians out there!!! |
Re: Babylon 5 Mod
Val: Possible source of RCE? http://forum.shrapnelgames.com/images/icons/icon7.gif
Playing as EA... In Designs in the Ship Design window when choosing "Only Latest" several key components disappear. Expanded Fighter Bay and Expanded Mine/Satellite Bay are all that is visible in the "Components Available (All)" window. Fighter Bay, Cobra Bay and Satellite Bay disappear. This is annoying, however it has more important side effects. http://forum.shrapnelgames.com/images/icons/icon9.gif When using the "Upgrade" option to improve your designs I have found that all the Cobra Bays on my Carriers get turned into Expanded Fighter Bays; not one Cobra Bay is shown. This of course is a Design Warning, and you cannot create this design while there are warnings... http://forum.shrapnelgames.com/images/icons/icon10.gif For the AI trying to upgrade Carriers this is a no.. no.. loop and most likely a RCE. http://forum.shrapnelgames.com/image...s/rolleyes.gif Would I be correct? Val: Are you resurrecting the Dilgar? http://forum.shrapnelgames.com/images/icons/icon10.gif What about the Zander? http://forum.shrapnelgames.com/images/icons/tongue.gif [ November 07, 2002, 02:02: Message edited by: Nomor ] |
Re: Babylon 5 Mod
"For the AI trying to upgrade Carriers this is a no.. no.. loop and most likely a RCE. Would I be correct?"
No RCE will result from that. The AI doesn't care about warnings, it will quite cheerfully make a ship that ignores them if you tell it to. Phoenix-D |
Re: Babylon 5 Mod
Ok.. Phoenix-D http://forum.shrapnelgames.com/images/icons/blush.gif , but might it not have a related effect say if the AI makes a Carrier and then tries to load it with fighters or puts fighter on board a Carrier and then tries to launch them during combat? http://forum.shrapnelgames.com/image...s/confused.gif This is not my area of expertise you gather. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Babylon 5 Mod
Dunno what will happen then. Most likely the AI will just ignore the ship..but then again you never know.
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Re: Babylon 5 Mod
Nomor: Hehe, I am almost done with A Version of the Dilgar. All I have left to do are the main, big explosion and shield pics to do http://forum.shrapnelgames.com/images/icons/icon12.gif
I make absolutely no guarantee that they look worth a darn... http://forum.shrapnelgames.com/images/icons/tongue.gif [ November 07, 2002, 03:52: Message edited by: pathfinder ] |
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