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Re: OT: Narf has gone looney and wants to GM.
Bump. D&D again this Saturday, in case you forgot. Also, Happy Thanksgiving and happy birthday!
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Re: OT: Narf has gone looney and wants to GM.
Thanks.
And server online. |
Re: OT: Narf has gone looney and wants to GM.
Sorry for the late notice, but I have a group project due tomorrow to finish.
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Re: OT: Narf has gone looney and wants to GM.
Hey Jack! Where are you?
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Re: OT: Narf has gone looney and wants to GM.
1 Attachment(s)
It was a long dinner. I helped cook.
Server closed. One CR 20 Cleric stoned Two CR 18 Nightcrawler's defeated (one killed, one run off at about 30 HP) Five CR 8 Young Adult Red Dragon Skeletons destroyed. 2,400 xp for those at 20th 3,230 xp for those at 19th 4,320 xp for anyone at 18th A bonus of 1,000 xp to everyone for plot advancement. One vote for Kaylin, one vote for Kibin; bonus 1,500 xp each. And who roleplayed best this session? Log hopefully attached |
Re: OT: Narf has gone looney and wants to GM.
Whoooo, 3,000 XP till level 21!
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Re: OT: Narf has gone looney and wants to GM.
Actually, if you want to cheese-out Hero System, here's how:
Gibberling Power: Summon Gibberling: Summon 100-point Gibberling (20 Active Points). First round: 1 Gibberling. Second round: 2 Gibberlings. Third round: 4 Gibberlings. Fourth round: 8 Gibberlings. And so on. Eventually, the whole world is overrun by Gibberlings... This is probably one of the reasons Summon has a 'STOP' sign on it... |
Re: OT: Narf has gone looney and wants to GM.
Ah, like the Wight Apocolypse; an 8th+ level Evil cleric and an 7th+ level Wizard, working together, can have a limitless number of Wights under the Evil Cleric's indirect control....
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Re: OT: Narf has gone looney and wants to GM.
How does that work?
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Re: OT: Narf has gone looney and wants to GM.
Well, enervation applies negative levels to a creature. It's a 4th level spell, so an Evil Wizard-7 can cast it.
The enervation targets a commoner-1, who's slain by negative levels. A creature killed by Negative Levels either rises as a creature of the kind that killed it (for certain creatures), or as a Wight the next night. As the Evil Wizard doesn't have a specific spawn clause, the commoner-1 rises the next night as a Wight. Well, a Wight is a 4 HD undead; an Evil Cleric-8 can Command it. A Wight has the create spawn ability (which is what all this is leading up to): Quote:
So you Have a Commanded Wight (let's call him First). Who has, say, 10 spawn (10 seconds). Each of those 10 spawn have 10 spawn (100 thirds). Each of those spawn have 10 of their own (1000 fourths). Each of those spawn have 10 spawn of their own (10,000 fifths). If you go ten ranks, you have have 1,111,111,111 total wights under your (indirect) command. And they have an Int of 11, so they should be able to relay orders properly, even. Fragile, though - one assasination, and suddenly you have ten firsts... and you can only Command two. They probably don't like you very much. Edit: Quote:
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