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Re: Bug Thread: Discussion
EDIT: Yes, in that case it's not WAD. If the groundpounders have forest survival, then it's a bug and may run afoul of something that checks that stackmove != flying, therefore does entire stack have forestsurvival and if not, then mapmove 1. I'll ask Johan about that.
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Re: Bug Thread: Discussion
A partholonian sorceress of mine (Fomori) got diseased. She was and is wearing a shroud of the battle saint, that gives her regeneration (N4E4D9 blessing). She is diseased alright, but her hitpoints aren't dropping at all, nor is she getting new afflictions.
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Re: Bug Thread: Discussion
2 Attachment(s)
I find all the fun bugs! :D
This is from the game that ChrisPedersen sent in because of the movement bug. IIRC, both of these were summoned last turn, so they weren't pre-existing, they were created like this. (EDIT - Just to clarify, the Kokythiad whould be 3W3D, and the Spectre should have 1D + 2x100%WESD.) |
Re: Bug Thread: Discussion
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This problem was far greater with Dominions 2 with the lower unit and commander limits, but the limits for Dom3 are somewhere in the vicinity of 150k units and 9k commanders after the last patch before this problem crops up. |
Re: Bug Thread: Discussion
Grrr...
I'm still losing the commander windows when playing my MP games, and support hasn't looked at my ticket in over a week. Does this happen to anyone else??!? I load the game, and everything comes up fine, but after issuing a couple of commands the commander windows disappear and I can't get them back. I can cycle using 'n' but can't see the commander other than through 't', which doesn't help that much :p I have to repeatedly exit dom3 and restart it (which fortunately doesn't take too long, but still...) eventually the windows stick. I rarely see this happen in my SP test games fwiw... |
Re: Bug Thread: Discussion
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But it is happening in 3.20 to a player in a game I'm hosting. I could provide the save files for that game if it would help? Can also ask him to do a debugmode log. Would be nice to get this fixed, since it plays merry hell with actually getting any playing done if someone is suffering from this every 1.5 games or so. |
Re: Bug Thread: Discussion
Then that someone should come forth on their own, create a support ticket and maybe give some details as to where they got the game. People who have that precise problem generally get zero or negative sympathy on the forums for a good reason and if you dig around, you may even find the reason why.
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Re: Bug Thread: Discussion
Recently switched PCs to one with Vista. Most of my games worked fine after a little tinkering, and Dominions 3 runs fine in and of itself. The issue? Mods. I can't seem to activate them. Up to date patches..so what could be the issue?
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Re: Bug Thread: Discussion
Found a new (or existing for a long time?) bug. When castle is under siege, you can cancel any unfinished unit production and get the money back. But when you save the game by hitting end turn or save and quit, the unit production is reinstated but the gold remains. This will trigger cheat detection when the turn hosts.
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Re: Bug Thread: Discussion
I should have read the short list more carefully. The bug was reported. :(
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