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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Val November 7th, 2002 05:57 AM

Re: Babylon 5 Mod
 
Everything else has looked pretty darn good!

Of course the Dilgar have to make a return, technically they haven't gotten killed yet http://forum.shrapnelgames.com/images/icons/icon12.gif

The Zander? Now you've got me, don't recall them off the top of my head. The Xon where the other race on Centauri Prime, the Hyach-doh the other race in the Hyach system, I know a few others, but I don't recall the Zander... do tell!

pathfinder November 7th, 2002 06:22 AM

Re: Babylon 5 Mod
 
Val: zipping what I have in DOGA and the race style for the Dilgar. No designcreation or research file...yet http://forum.shrapnelgames.com/images/icons/icon12.gif

Do have a general.txt (barebones) and designname file for them

The darn group mini's and fleet mini sure are dim... http://forum.shrapnelgames.com/images/icons/blush.gif

Nomor November 7th, 2002 06:59 AM

Re: Babylon 5 Mod
 
Gordon Bennett*, Val: The busty babe/thief http://forum.shrapnelgames.com/images/icons/blush.gif from Crusade who was the sole survivor of her race due to Drakh plague, until they found a colony on some world; unfortunately infected by EA covert ops? The one with the golden eyes. http://forum.shrapnelgames.com/images/icons/tongue.gif

Have bmp's of Lumati, Moradi, Golian (you have?),Zander and Children of time (good for slaves...?) http://forum.shrapnelgames.com/images/icons/icon10.gif

.33 was very good.. sorry.. http://forum.shrapnelgames.com/images/icons/icon12.gif

* http://phrases.shu.ac.uk/meanings/164200.html also http://b5ccg.mahasamatman.com/Crusade/Gallery/?043 ..Time for bed. http://forum.shrapnelgames.com/images/icons/icon6.gif

[ November 07, 2002, 05:18: Message edited by: Nomor ]

Lighthorse November 7th, 2002 08:03 AM

Re: Babylon 5 Mod
 
Val,

1.49.33 Version, In my prevent game, the Narn have been at war the Shadows since the get-go. The Shadows ships now have Molecular weapons since turn 110. Just fought off a single ship to ship action with a Shadow frigate that had two light molecular slicer beam, class one. The light molecular slicer beam, class one, has a range of nine, hitting power of 76 at that range, rate of fire of one and its skips armor too. This should provide some interesting future battles for me. I think, I need to take them out before they overrun me.

1.49.33 B5 mod is very enjoyable, thanks to everyone for they hard effort in improving this mod.

Lighthorse

Val November 7th, 2002 08:37 AM

Re: Babylon 5 Mod
 
Lighthorse
Have to let us know how that one plays out! Glad you are enjoying it. Hoping the PBW goes half as well http://forum.shrapnelgames.com/images/icons/icon12.gif

Nomor
Doh! I had forgotten about her race. I think her race can rate Neutral status, as I don't think we have enough info for a shipset http://forum.shrapnelgames.com/images/icons/icon12.gif

I do have pics of Golians, Lumati, Children of Time, Moradi (though I could use a better pic for the Lumati and Moradi). I do need the Zander. More so, I need the general history stuff you somehow come up with! Would love to get the Cascor as well.

Any other races u can think of that we have missed?

What are you sorry about?

Good links!

PF
Here is a sample of the Brakiri retexture so far:

Brakiri_Test.bmp

S'ok?

Gaim and Pakmara are totally done. Just got your Dilgar stuff, nice! Working on Abbai and Raiders next.

[ November 07, 2002, 07:24: Message edited by: Val ]

Val November 7th, 2002 09:35 AM

Re: Babylon 5 Mod
 
PF
Had to post again - the Dilgar.... FANTASTIC!! Haven't ported them over to my main PC (better color and stuff) but they look incredible so far. Nice job texturing and coloring as well http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder November 7th, 2002 01:12 PM

Re: Babylon 5 Mod
 
Val: Wow, excellent on the Brakiri! Glad ya like the Dilgar...

Doh! Misspelled Dilgar in the fleet portrait pic http://forum.shrapnelgames.com/images/icons/blush.gif

The mini's are kinda hard to see....

Also, I must have been half-asleep....left out the colonyship and transports http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ November 07, 2002, 11:45: Message edited by: pathfinder ]

Val November 7th, 2002 08:40 PM

Re: Babylon 5 Mod
 
PF
Just took what you gave me and played with the textures. They are not an easy bunch.
Right now just trying to spit everything out and will go back to revisit some of the models after all is done http://forum.shrapnelgames.com/images/icons/icon7.gif

Timstone
If u want to try your hand, feel free. Right now I don't have orders for components, but I will be needing some soon http://forum.shrapnelgames.com/images/icons/icon7.gif

AGoetz November 8th, 2002 01:02 AM

Re: Babylon 5 Mod
 
Current Game :
I'm experiemnting with 20 players in a small B5 galaxy - I started next door to the Vorlons who have proceeded to make my life difficult. The turn after meeting they blew every orbital structure I'd constructed to bits and declared war. It wasn't until I managed to get a few satellites with Medium BLast Cannons up that they stopped entering my homeworld's space. Every attempt at expansion has been destroyed by either the Vorlons, Grome or Yolu (all of them declared war as soon as meeting me).
At least my Homeworld is pretty much impentrable by now (to the AI anyway) even if I can't get anywhere else:
100 Large Sat sarrying large mount Particle Concentrators (in process of starting construction of Massive Sats carrying 2 Particle Concentrators)
4 Space Stations with Space Yards and Packet Torpedoes
3 Relay Stations with mixed Particle Concentrators and Packet Torpedoes
3 Star Bases each mounting 10 Particle Concentrators
A constantly changing number of Frigates mounting Particle Concentrators and Gaim Boarding Parties - I keep sending them off to try to capture passing ships, usually with heavy losses. Haven't relly captured much worth talking about either (a couple of levels of plasma, 1 level of laser, couple levels of ship construction - all the Groups with juicy weapons are either Allies or have those shield generating armors)

Val November 8th, 2002 01:15 AM

Re: Babylon 5 Mod
 
Looking for a volunteer with time on their hands.

Who is interested in updating 1.49.33's data and AI files to Gold?

Also, working on a credits Readme, so send me a PM (cause I know some of y'all are modest) or an e*mail (B5Mod@yahoo.com) 'reminding' me of your contributions - this includes playtesting in the PBW, recording research trees, pics, desriptions, shipsets, and so forth! I have a pretty long file, but want to make sure I haven't missed anyone.

One other note - we just hit a year old a few days ago! We've come quite a long way from the original...

AGeotz
Good to see they are giving you a run for your money. How are the AI ships so far?


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