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Re: SE5, Tell Aaron what\'s on your Wish List
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[img]/threads/images/Graemlins/Dagger.gif[/img]Turin[img]/threads/images/Graemlins/icon42.gif[/img] |
Re: SE5, Tell Aaron what\'s on your Wish List
Scenarios & Campaigns.
Scenario & Campaign Editors. |
Re: SE5, Tell Aaron what\'s on your Wish List
I have read some interest in having "heros". This is somewhat simliar to that. Not sure if anyone has suggested this but...
"Personalities" These would be important people that are noted to be on a planet/ship.They would provide bonuses/penalties to the planets/ships they are on.And them moving or them dying could have an effect on as much as the whole empire. Here are some examples: "Emperor": Reprsents the ruler of the empire. Generated on the home planet at the start of the game. Gives a massive bonus to the planet he is one something in the order of +50% to all things that can be increased. And a sizable bonus to he entire system +15%. However should the system he is in have any enemy presence in it, the whole empire takes a huge happiness hit. Should the planet he is on come under attack another huge happiness hit. Now of course the emporer would flee in that case the planet he is on is going to be overwhelmed and would appear randomly on another planet under your control (just to stop the whole emperor dying and somehow you are still playing the game problem). "Mining Overseer (random name here)" "Science Director (random name here)" "Intelligence Head Coordinator (random name here" and so in that manner They would be created by different training facilties. They would provide bonuses to whatever area they are experts in. The training faclities would only be able to be used on planets with a large population to choose from. And it could take quite a few years just to find one someon exceptional enough to be qualifed to be one of these personalities. The "Heros" of ships would too be personalties that could be moved around. They could provide combat bonuses to ships, training bounuses to planets etc. They'd have names like "Big Adimral Man (random name here)". There are also lots of other ways a system like this could be used, from hostage taking to ruler changes etc.. |
Re: SE5, Tell Aaron what\'s on your Wish List
Because I am so lazy that I have no patience to read all 146 pages. So maybe there will be repeat wishes already included before me.
What about remove the warp point system? I think it strange with a galaxy filled with warp points. Instead, Warp engine components wll be needed to make a jump. Warp engine should has warp speed, so a jump also spend times depending on the distance and the engine. Ships could also move to the ajacent grid without a warp engine. So the galaxy map should be contineous. |
Re: SE5, Tell Aaron what\'s on your Wish List
Don't worry. Nobodies gonna re-read this unless their bonkers.
...By which I firmly conclude that I am *Entirely* sane. |
Re: SE5, Tell Aaron what\'s on your Wish List
For my latest suggestion, see this SE.net thread:
http://www.spaceempires.net/home/mod...mp;p=4298#4298 edit: wow, is this thread really almost two and a half years old??? http://forum.shrapnelgames.com/images/smilies/eek.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
I posted the exact same thing here in this thread when these screenshots were still new.
Great minds think alike http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
Rise of the Robots!
How about as you increase your computer science level you run the risk of having the AI revolt. A type of civil war condition. I'm thinking Cylon/Terminator kind of thing. It could be the kind of change that temporarly changes your empire bonuses for a time until the revolt is put down. Or it could be a full all out civil war until one side wins control. |
Re: SE5, Tell Aaron what\'s on your Wish List
Or just have one of your planets revolt to form a new empire?
Better maybe to link it into facilities, so a system robotoid factory increases the chances of such an event. After all you may research high level AI/Computers but never build them. On the other hand if you have vast armies of robots doing your manual labour they might rebel. Same, but far lower chance, for using master computers on ships. But it would have to be an option, only a catastrophic level event say. |
Re: SE5, Tell Aaron what\'s on your Wish List
Well, I dont know if it has already been suggested, and there is no way that I am going to read 146 pages to find out, but I think it would be cool if your planets orbited the sun. The planets could move each turn. This would be considerably easier now that the game will have a hex map for systems http://forum.shrapnelgames.com/image...ies/tongue.gif
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