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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder November 8th, 2002 01:22 AM

Re: Babylon 5 Mod
 
Val: Unless you (or someone else) objects, I'll use civilian ships for the Dilgar small and medium transports (using a refuleing barge as the large transport) and colony ship. Dilgar stuff just doesn't show what their logistics train looked like except for that barge.

Val November 8th, 2002 02:09 AM

Re: Babylon 5 Mod
 
Not a prob!

Jamorobo November 8th, 2002 02:21 AM

Re: Babylon 5 Mod
 
will this list include us play testers who tell you where all the bugs are and go throught the back breaking constant work of playing such a good mod over and over again until we realise it's 4 in the morning and we haven't been out for 7 weeks! http://forum.shrapnelgames.com/images/icons/icon10.gif
The reminders we give you, such as... i don't know... of the top of my head...
the fact that pulse weapons STILL havent been changed.... it's just somthing that sprung to mind... purely by chance... http://forum.shrapnelgames.com/images/icons/icon12.gif not that i'm fanatic about it or anything. http://forum.shrapnelgames.com/image...s/rolleyes.gif

pathfinder November 8th, 2002 02:31 AM

Re: Babylon 5 Mod
 
Val: updated Dilgar DOGA & Racestyle/shipset sent via B5 e-mail http://forum.shrapnelgames.com/images/icons/icon12.gif

I still am mystified why the mini's are so bLasted dark http://forum.shrapnelgames.com/image...s/confused.gif

Oh... uhm...next? http://forum.shrapnelgames.com/images/icons/icon10.gif

[ November 08, 2002, 00:33: Message edited by: pathfinder ]

Timstone November 8th, 2002 02:58 AM

Re: Babylon 5 Mod
 
Val: I can do a SIMPLE shipset. I haven't done anything like it before.
But I've thought it over and I think my talents (limited, unfortunatley) would be better used making components and the like. When I recieved my order of books from AoG I'll think it over (regarding the shipsets).
So any component wishes and pics are welcoms. I receive orders/requests from anyone.

Nomor November 8th, 2002 03:03 AM

Re: Babylon 5 Mod
 
Val: All my searches for Cascor end up as AoG related info. and mainly refer to their ship designs. http://forum.shrapnelgames.com/images/icons/icon9.gif
I'm going to have to rely on your AoG books source if you have any info that can be made into a history. http://forum.shrapnelgames.com/image...s/rolleyes.gif
I've been awaiting the arrival of the DVD B5 series one, which supposedly has an Aliens extras section which may have usable stuff on the Hurr and a few others, but the Cascor are an AoG development I think? http://forum.shrapnelgames.com/images/icons/icon7.gif
http://forum.shrapnelgames.com/images/icons/icon6.gif Time for bed.. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ November 08, 2002, 01:05: Message edited by: Nomor ]

Fyron November 8th, 2002 03:50 AM

Re: Babylon 5 Mod
 
Other than a few odd suggestions here and there, all I've really done is complain about the ancient reactors, and compiled a nice Formations.txt file to use instead of the normal one. http://forum.shrapnelgames.com/images/icons/icon12.gif

Does any work need to be done on the systems/quadrants for the mod? I could offer some there if it is needed. http://forum.shrapnelgames.com/images/icons/icon10.gif

AGoetz November 8th, 2002 04:04 AM

Re: Babylon 5 Mod
 
re : the AIs ship designs in my current game.
The AI is on Medium Bonus
The Vorlons are using Fission engines instead of their Ancient Gravitic engines, but no other complaint - they can certainly beat my designs weight for weight on Strategic Combat. They are the only ones I've seen with advanced armor (and they had it quick too, before I got Boarding Parties researched and built). No Self-Destruct devices though so if I had of gotten there earlier http://forum.shrapnelgames.com/images/icons/icon7.gif Havn't paid any attention to their generators so I don't know what they are using.
The Grome and Yolu designs however are pretty poor in terms of their weapon loadout. I'm limited to just my Homeworld (+ treaties) and I'm packing Particle Concentrator VIIs, while the highest tech weapon I've seen on them are Medium Laser Is and Particle Cannon IVs.
I'll have a look at the enemy ship list when I get home - with all these Partnership treaties, that should be a faily comprehensive listing of most of the AIs' near state-of-the-art designs.

pathfinder November 8th, 2002 04:31 AM

Re: Babylon 5 Mod
 
AGoetz: Yeah, I haven't/didn't put too much time/effort into the default AI research file http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/blush.gif

Val November 8th, 2002 04:32 AM

Re: Babylon 5 Mod
 
Jamorobo
I'll put in a special line just for Pulse Weapon reminders http://forum.shrapnelgames.com/images/icons/icon12.gif

All playtesters should send in their names to remind me to include them, especially the quite ones - like Heman.

PF
I'll lighten up the mini's 4 you, probably a lighting issue.
Next? How about the Cascor? Wonderfully curvy ships. Or the Yolu?

Nomor
I have the AoG source stuff for them, I can type 'em in http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks for the tireless effort though!
I'm still waiting for my DVD set too...

IF
I would love to use your extra formations, send 'em on over.
I can use some help with the systems and quadrants, let me find my notes on what I was going to do and I will give ya a holler!


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