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Re: STM "Final v1.7.5" Discussion
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The Federation could penitrate Romulan cloaking but could not penetrate Klingon cloaking. The Dominion could penatrate Romulan Cloaking, but not Klingon Cloaking. Thus Klingon ships were used more for recon and surprise attacks over the Romulans. Hense the Klingon Cloak was superior. |
Re: STM "Final v1.7.5" Discussion
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Look in your Star Trek Mod folder to see if you have a folder named Star Trek Mod. |
Re: STM "Final v1.7.5" Discussion
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The full Version also has the correct Tech Area description for Small Craft. I double checked. |
Re: STM "Final v1.7.5" Discussion
In the current revision History for Star Trek Mod 1.6.6 its says:
"2.FixedDescription of Support Craft in Tech Area file. (Thanks Tribble)" However in 1.6.6 Full I'm still getting the same message about Taunt Tech for Support Craft in the Tech Area... Paul |
Re: STM "Final v1.7.5" Discussion
We have a bug. One that might cause you some grief.
While play testing 1.6.6 tonight an error occured telling me that I did not have the blackhole3.bmp image. I checked and sure enough base folder does not have it, and it is called for in system types file. Quote:
Any ways the fast fix is simply to copy the Blackhole2.bmp image in your base SEIV Pictures/Systems/1078x768 file and rename it Blackhole3.bmp If I change the file in the STM mod then it could effect the maps and I don't want that. So until I know what it will do to the maps to change the file to call for Blackhole2 instead of Blackhole3, I recommend you simply check the FQM files for it, and if it is there put it in your base folder as described above, or simply copy and rename the Blackhole2 image as instructed above. Thanks. |
Re: STM "Final v1.7.5" Discussion
I also forgot to mention that you will need to do the same for the Black2 image in the base systems folder and in the 800 x 600 folder.
Simply copy it, paste it back, and rename it to Blackhole3.bmp in all three locations. Problem solved. I will more than likely fix the file so that it calls for blackhole2 instead of 3. This should not have an adverse effect on any games or maps. |
Re: STM "Final v1.7.5" Discussion
FQM Deluxe has a BlackHole3.bmp. The problem would be on your end, possibly not downloading the full file with the new images, but just FQM Deluxe patches.
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Re: STM "Final v1.7.5" Discussion
Check your email ASAP AT, and sign on MSN or #se4! http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: STM "Final v1.7.5" Discussion
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Look in your Star Trek Mod folder to see if you have a folder named Star Trek Mod. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I've now installed the 1.6.6 patch over the top of my existing install, and the Tech Area text is now showing correctly. Not sure what was wrong before, but it all seems okay now. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
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Thanks Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 23, 2004, 09:21: Message edited by: Atrocities ] |
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