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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities March 22nd, 2004 11:10 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by aiken:
I think that Klingon's cloaker is better, since Klingon Adv. Cloaking Device II prevents lvl 6 scans, but Romulan Adv. Cloaking Device II prevents lvl 5 scans only.
<font size="2" face="sans-serif, arial, verdana">Klingon Cloak is BETTER. However given the new Romulan cloak in Nemesis I should make them equal.

The Federation could penitrate Romulan cloaking but could not penetrate Klingon cloaking. The Dominion could penatrate Romulan Cloaking, but not Klingon Cloaking. Thus Klingon ships were used more for recon and surprise attacks over the Romulans. Hense the Klingon Cloak was superior.

Atrocities March 22nd, 2004 11:12 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Tribble:
In the current revision History for Star Trek Mod 1.6.6 its says:

"2.FixedDescription of Support Craft in Tech Area file. (Thanks Tribble)"

However in 1.6.6 Full I'm still getting the same message about Taunt Tech for Support Craft in the Tech Area...

Paul

<font size="2" face="sans-serif, arial, verdana">Sounds like you may have installed the patch incorrectly.

Look in your Star Trek Mod folder to see if you have a folder named Star Trek Mod.

Atrocities March 22nd, 2004 11:14 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Dragonswrd:
Just wanted you to know that re-installing the mod fixed my map problem. Thanks
<font size="2" face="sans-serif, arial, verdana">Glad to read it. http://forum.shrapnelgames.com/images/icons/icon7.gif

The full Version also has the correct Tech Area description for Small Craft. I double checked.

Tribble March 23rd, 2004 02:48 AM

Re: STM "Final v1.7.5" Discussion
 
In the current revision History for Star Trek Mod 1.6.6 its says:

"2.FixedDescription of Support Craft in Tech Area file. (Thanks Tribble)"

However in 1.6.6 Full I'm still getting the same message about Taunt Tech for Support Craft in the Tech Area...

Paul

Atrocities March 23rd, 2004 09:58 AM

Re: STM "Final v1.7.5" Discussion
 
We have a bug. One that might cause you some grief.

While play testing 1.6.6 tonight an error occured telling me that I did not have the blackhole3.bmp image. I checked and sure enough base folder does not have it, and it is called for in system types file.

Quote:

Name := Black Hole 3
Description := A massive black hole which is drawing in all matter from nearby solar systems.
System Physical Type := Black Hole
Background Bitmap := blackhole3.bmp
<font size="2" face="sans-serif, arial, verdana">I looked at my FQM D files and did not see this image there so I can only assume that my FQM files are incomplete or this is an odd ball occurance.

Any ways the fast fix is simply to copy the Blackhole2.bmp image in your base SEIV Pictures/Systems/1078x768 file and rename it Blackhole3.bmp

If I change the file in the STM mod then it could effect the maps and I don't want that. So until I know what it will do to the maps to change the file to call for Blackhole2 instead of Blackhole3, I recommend you simply check the FQM files for it, and if it is there put it in your base folder as described above, or simply copy and rename the Blackhole2 image as instructed above.

Thanks.

Atrocities March 23rd, 2004 10:09 AM

Re: STM "Final v1.7.5" Discussion
 
I also forgot to mention that you will need to do the same for the Black2 image in the base systems folder and in the 800 x 600 folder.

Simply copy it, paste it back, and rename it to Blackhole3.bmp in all three locations.

Problem solved.

I will more than likely fix the file so that it calls for blackhole2 instead of 3. This should not have an adverse effect on any games or maps.

Fyron March 23rd, 2004 10:25 AM

Re: STM "Final v1.7.5" Discussion
 
FQM Deluxe has a BlackHole3.bmp. The problem would be on your end, possibly not downloading the full file with the new images, but just FQM Deluxe patches.

Fyron March 23rd, 2004 10:37 AM

Re: STM "Final v1.7.5" Discussion
 
Check your email ASAP AT, and sign on MSN or #se4! http://forum.shrapnelgames.com/images/icons/icon12.gif

Tribble March 23rd, 2004 10:46 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Tribble:
In the current revision History for Star Trek Mod 1.6.6 its says:

"2.FixedDescription of Support Craft in Tech Area file. (Thanks Tribble)"

However in 1.6.6 Full I'm still getting the same message about Taunt Tech for Support Craft in the Tech Area...

Paul

<font size="2" face="sans-serif, arial, verdana">Sounds like you may have installed the patch incorrectly.

Look in your Star Trek Mod folder to see if you have a folder named Star Trek Mod.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I've now installed the 1.6.6 patch over the top of my existing install, and the Tech Area text is now showing correctly. Not sure what was wrong before, but it all seems okay now. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 23rd, 2004 11:16 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
FQM Deluxe has a BlackHole3.bmp. The problem would be on your end, possibly not downloading the full file with the new images, but just FQM Deluxe patches.
<font size="2" face="sans-serif, arial, verdana">The point is I did not include any FQM D images into the mod and wanted to avoid any FQM D files that would require those images. And here we have one. I have had to change these files so many times over the course of this mod that I am surprised this one got as far as it has without being detected before.

Thanks Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 23, 2004, 09:21: Message edited by: Atrocities ]


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