.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Post 1.84 beta history (http://forum.shrapnelgames.com/showthread.php?t=10822)

geoschmo February 19th, 2004 02:23 AM

Re: Post 1.84 beta history
 
I believe the devnull mod monsters use bases with the sector obsuration ability. This will not affect the planets ability to build.

Ed Kolis February 19th, 2004 02:55 AM

Re: Post 1.84 beta history
 
Say... are bases still lumped under "ships" for weapon targeting purposes? Especially now that you can specify vehicle types in a list, it would be kind of irksome if "ships" meant "ships" for design and "ships/bases" for targeting... http://forum.shrapnelgames.com/image...s/rolleyes.gif

(And wouldn't it be neat if you had a mod where all the bases were really huge compared to the ships, or you want to keep your speed-1 Anti-Base Bombardment Missiles from firing on ships (which can evade them by means of a reverse missile dance), so it would make sense to have weapons that could target bases but not ships (or vice versa)? http://forum.shrapnelgames.com/images/icons/icon10.gif )

tesco samoa February 19th, 2004 03:01 AM

Re: Post 1.84 beta history
 
i know you modders do not really care about this one... but hey how about the map program working... open 5 maps and it hangs...

Atrocities February 19th, 2004 03:26 AM

Re: Post 1.84 beta history
 
Quote:

Originally posted by narf poit chez BOOM:
'and here we see the primitive rituals of this strange tribe, known as 'hardcore SE4G', yelling out praises to their totem. let's take a closer look.'

*rustle, rustle, rustle*

'these sure are strange creatures. there seems to be no definite shape or size. maybe, if we watch long enough, one of them will wander away from the herd and i can catch it.'

<font size="2" face="sans-serif, arial, verdana">I don't know, I am sure the creatures find you equally as destrubing. http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities February 19th, 2004 03:28 AM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Paul1980au:
You know modding weapons to target x component could raise interesting mods - ie a weaponn to target other weapons types
<font size="2" face="sans-serif, arial, verdana">It is a much needed feature for Space Empires. A must have.

Paul1980au February 19th, 2004 06:25 AM

Re: Post 1.84 beta history
 
All good suggestions - improving the map program will be helpful as map making is a form of modding - altering the game to try to set up certain types of benefits or balancing etc.

Also with these new improvements - it will spur on updates to mods and map altering programs will need to be brought into line. As will the strategies and the FAQs.

Rollo February 19th, 2004 01:06 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Deathstalker:
"4. Note - Spaceyards will not work on cloaked planets or ships"

http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

So much for the monsters with thier invisible planets......

<font size="2" face="sans-serif, arial, verdana">no worries Deathstalker. As Geo already said, the monsters use a sector cloak. So their planets are not actually cloaked, but hidden.

Loser February 19th, 2004 03:23 PM

Re: Post 1.84 beta history
 
If I beg for more keyboard functionality here will it get me anything?

Cirvol February 19th, 2004 04:50 PM

Re: Post 1.84 beta history
 
BEST

GAME

EVER


neeeeed this patch quickly - im getting antsy about it - need the fixes - need new multiplayer chaos - need it now please

Aaron or mephisto - plz plz help hook us up http://forum.shrapnelgames.com/images/icons/icon7.gif

btw - is it too late for me to get my hands on the 1.91 patch? - i've purchased both games (gold and non gold) years ago - and i've got at least 5 of my friends to buy the games also

i think i should be in beta, even tho its 'too late'

i'm a db programmer / comp sci grad / know all Languages from c# down to cobol and even assembly http://forum.shrapnelgames.com/images/icons/icon7.gif help me out pls!

atari_eric February 19th, 2004 11:41 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Cirvol:

i'm a db programmer / comp sci grad / know all Languages from c# down to cobol and even assembly http://forum.shrapnelgames.com/images/icons/icon7.gif help me out pls!

<font size="2" face="sans-serif, arial, verdana">Really? How's the unemployemnt line?


All times are GMT -4. The time now is 05:29 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.