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-   -   Known Bugs (http://forum.shrapnelgames.com/showthread.php?t=11195)

Suicide Junkie November 21st, 2005 07:58 PM

Re: Known Bugs
 
Quote:

Baron Munchausen said:
Quote:

Slick said:
I just experienced the following:

- I had a ship (BB) with an Emergency Propulsion Pod V, Spaceyard III, and Stealth Armor III, among other components.

- Simultaneous movement. I cloaked the ship, "used" the EPP and ordered a movement which was > the total movement including bonus from the EPP.

- On the next turn, I checked out the ship. It was still cloaked (spaceyard icon changed to repair icon as expected), but the EPP was still "destroyed". i.e. it wasn't repaired by the spaceyard.

Conclusion: Bug. An EPP (see also Emergency Suppy Pod) is supposed to be repaired by a spaceyard, but it won't be repaired if the SY is on a cloaked ship because the SY is treated like a repair bay instead of a SY.

Looks like you had a dyslexia attack there. http://forum.shrapnelgames.com/images/smilies/happy.gif I think you mean it is treated like a space yard instead of like a repair bay since repair bays do in fact work while cloaked. It would be nice if repair by SYs was allowed while cloaked. It's only consistent with repair bays working while cloaked.

Actually, it loses its SY abilities while cloaked, leaving only the repair abilities.
It thus acts like a mere repair bay while cloaked.

Baron Munchausen November 21st, 2005 11:37 PM

Re: Known Bugs
 
But what he says is that it didn't repair while it was cloaked.

douglas November 21st, 2005 11:58 PM

Re: Known Bugs
 
More specifically, it did not repair a component that can only be repaired at a space yard. I do not consider this a bug.

Slick November 22nd, 2005 12:05 AM

Re: Known Bugs
 
Quote:

Baron Munchausen said:
Quote:

Slick said:
I just experienced the following:

- I had a ship (BB) with an Emergency Propulsion Pod V, Spaceyard III, and Stealth Armor III, among other components.

- Simultaneous movement. I cloaked the ship, "used" the EPP and ordered a movement which was > the total movement including bonus from the EPP.

- On the next turn, I checked out the ship. It was still cloaked (spaceyard icon changed to repair icon as expected), but the EPP was still "destroyed". i.e. it wasn't repaired by the spaceyard.

Conclusion: Bug. An EPP (see also Emergency Suppy Pod) is supposed to be repaired by a spaceyard, but it won't be repaired if the SY is on a cloaked ship because the SY is treated like a repair bay instead of a SY.

Looks like you had a dyslexia attack there. http://forum.shrapnelgames.com/images/smilies/happy.gif I think you mean it is treated like a space yard instead of like a repair bay since repair bays do in fact work while cloaked. It would be nice if repair by SYs was allowed while cloaked. It's only consistent with repair bays working while cloaked.

I said it the way I meant it. I understand the way cloaked spaceyards work. Maybe it is just a wording thing, but from history.txt:


Version 1.42:
...
14. Changed - You cannot repair an Emergency Propulsion Pod or an Emergency Resupply Pod without a space yard being present.
...

Either the intent was as written above, in which case the EPP should be repaired, or the intent was as I observed, in which case the wording above is inaccurate and should read "...without an uncloaked space yard being present."


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