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-   -   MP game - "Pantheons" Started (http://forum.shrapnelgames.com/showthread.php?t=20331)

Lex September 17th, 2004 11:37 AM

Re: Players
 
my turns are working fine

Aku September 17th, 2004 02:06 PM

Re: Players
 
half of us are screwed bec out of the 10 of us...5 of us are going to stale lol

Boron September 17th, 2004 03:01 PM

Re: Players
 
I always get the error : ppt : error reading ret turn .

Anyone an idea what to do ?

Mark the Merciful September 17th, 2004 06:27 PM

Re: Players
 
Boron: you tried deleting the game directory for Pantheons, and re-connecting?

Aku September 17th, 2004 11:45 PM

Re: Players
 
What is going on with this game? Didn't five people stale Last turn from not being able to enter the game?

alexti September 18th, 2004 12:34 AM

Re: Players
 
I staled the Last turn, but the current one seems to be fine. I guess we've escaped with just stale turns for few nations.

The Panther September 18th, 2004 12:40 AM

Re: Players
 
Yep, I staled also, for the second frigging time this game! This is getting quite annoying indeed. I am just lucky that nothing too bad happened to me with those two stales, but I luckily escaped unharmed.

Not that it really matters, as this game is basically over due to the cheap false horror bunk. That spell needs to be nerfed for sure.

Lex September 18th, 2004 04:39 AM

Re: Players
 
well.. false horror is the best use of a Seraph. but you should know that Caelum's false horrors where pretty useless against Machaka's Black Hunters, and anything with really high moral will have no trouble against a group of FH.

one or two SCs with flying would also put a stop to Caelum's seraphs. so would any decent group of flying units in general. (as long as there's no storm.. and so far Caelum's been raiding nonstop without any Staff of Storms, making them very very vulnerable to flying units. luckily no one has summoned any)

false horror isn't unbalanced, it just requires deliberate effort to counter (which is why its so effective, since its such a pain to commit resources to counter a particular tactic early in the game), but i would have imagined that in a team game, someone would have focused entirely on countering Caelum, just like the others focus on defeating their nearest opponent.

In this case I'm surprised Pangaea hasn't attacked Caelum yet (since he's the closest). Obviously I'm ready and waiting, but still, you can't just ignore me!

Pickles September 18th, 2004 06:16 AM

Re: Players
 
Yeah I agree with lex that I have not yet got enough information on false horrors though it is unquestionably strong. It is the combination with flying that makes it so horrific. Mind you the fact that my 750 gps of spider plus a couple of leaders plus 25 PD could defeat 550 gp of seraph plus 6 troops is only what you hope would happen. I am not sure whether anything would counter the full mass of Caelum's seraph forces - must be over a dozen & could be 20 plus by now. I have not seen this though so who knows?
As to countering Caelum. As well as not being sure how to Caelum can choose to engage whoever it wishes & will avoid its counter pretty easily - provided it is not next door as our earlly power house Ulm was next to a good counter to it in Jotun.

The graphs are depressing though. I think our main weakness has been lack of communication. I never seem to get round to it & noone picked up on the email thing.

Anyway onwards & downwards!

Pickles

Boron September 18th, 2004 08:35 AM

Re: Players
 
This turn works now http://forum.shrapnelgames.com/images/smilies/happy.gif

So ONWARD MY MINIONS to victory ( trying to bolster myself http://forum.shrapnelgames.com/images/smilies/wink.gif )


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