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Re: OT: Narf has gone looney and wants to GM.(Edit
yep. One hour, fifteen minutes.
Ok, 1860.35-45 for transport 1815.35/2 907gp, 6sp, and round up to 8cp. Aren't I nice? http://forum.shrapnelgames.com/images/smilies/happy.gif Feel free to add it to your char sheet and pre-buy things. http://forum.shrapnelgames.com/images/smilies/happy.gif Or roleplay buying it in the session. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: OT: Narf has gone looney and wants to GM.(Edit
Server is up and running.
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Re: OT: Narf has gone looney and wants to GM.(Edit
May I use a horse in this session? It would have been difficult in a dungeon, but I belive you said something about being outdoors this time.
Other than that, is it possible to buy potions outside a session? I couldn't find anything about it in the SRD, and a quick glance in the PHB didn't bring up anything either. |
Re: OT: Narf has gone looney and wants to GM.(Edit
The SRD does say something about it:
Quote:
Also, good news! Construction was cancelled today due to wheather, so I should be there today. |
Re: OT: Narf has gone looney and wants to GM.(Edit
You can buy anything you want outside of the session, so long as I specify the next session will start in a town.
As for the horse...I constructed this adventure with the party still underground. If nobody likes that, I could convert it to above ground (You'd still end up in a dungeon, though). I thought a largely underground campain that's not set in an 'underdark' would provide a nice change. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Hmm. I will try to figure out how much a given potion will cost then.
No worries about the horse, as Stisnera would only need it to avoid walking (walking? Do you imagine her walking on her feet? Bah!). |
Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
Well, as we ended in a town....
I'm buying another three days worth of rations (15 sp) Hmm, can we hire spells cast between sessions, and, if so, is the town we are in sufficient for a 2nd level spell? If both, I'd really like to get a continual flame spell put on the hilt of my dagger; I could wear it openly in it's sheath for the light when traveling (hilt is not covered by a sheath) or conceal it under clothing for stealth operations. Let's see... 50 gp for materials, second level spell, requires a Class Level 3 Wizard; CL*20gp = 60 gp, + materials makes the spell cost 110 gp (already have the dagger). As we are underground, such a spellcaster should be reasonably common (necessary for anything that needs light - most creatures - for long term habitation) |
Re: OT: Narf has gone looney and wants to GM.(Edit
Yep, that would be included as shopping.
As for the town, as a major trading center it's more than sufficent for easy access to most-some spells up to 5th. Certain spells, especially at 4th or 5th level can't be bought easily, though. |
Re: OT: Narf has gone looney and wants to GM.(Edit
So, any comments?
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