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Re: Ermor on Faerun
I like Alneyan's idea. I think just doing an impossible ai is a bad idea. Personally I think even a 'normal' 500 point well designed pretender is better for the ai compared to the pretender that it may generate. |
Re: Ermor on Faerun
You can also do it thru map and/or mod. Ive built huge gods for AI's. Things not allowed in the game to be used as gods. Also given them spell boosts, extra castles, extra starting units, magic items, additional sites. Providing allied AI's can help also. I have a WEvsTHEM scenario where Ermor, Rlyeh, and Atlantis all start with sibling gods who are allied. All by commands added to the .map file
Anything you feel makes the AI weak can be fixed for one game. Gandalf Parker |
Re: Ermor on Faerun
I'd be willing to take a shot at this. I have three games going right now at various stages, though, so you should probably take that into consideration if someone else is available. Also, I've never seen this map. Hey, I suck.
I do keep wishing that there were more turns available for me to play, if that matters. People play so slowly, especially when they're about to get eliminated. |
Re: Ermor on Faerun
Sounds like Cyborgmosses is going to be our Ermor player!
Are we waiting for zens nation mod or going ahead with saber cherrys mod? Just let me know when to start the server up for uploading pretenders. |
Re: Ermor on Faerun
I am easy on which mods to use. Just let me know.
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Re: Ermor on Faerun
lets start how we are now
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Re: Ermor on Faerun
Boron left me a message that we will start the game for uploading pretenders tomorrow. If Zens nation mod isnt published by then we will use saber cherrys mod.
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Re: Ermor on Faerun
And so?
*taps foot impatiently* :p |
Re: Ermor on Faerun
So do we upload?
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Re: Ermor on Faerun
Sorry for the delay...I am setting it up now. Will post with info when its ready in like 5 minutes.
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