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Re: SE5 Demo Bug Reports
Switching the video to SAFE, seems to fix everyone's video problems.
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Re: SE5 Demo Bug Reports
Do mines even work in the demo? I mined a warp point and aside from the mines disappearing when an enemy came through, they didn't take any damage. I know for a fact they didn't have minesweeper components on the ship either.
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Re: SE5 Demo Bug Reports
For some reason, in the simulator. Fighters (Ground and space) make straight away fro the edge of the map. Same goes for ships in the space simulator. Straight for the edge of the map.
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Re: SE5 Demo Bug Reports
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On a related note, I'd like to be able to turn off "Auto Launch Units" in Strategies for Tactical Combat, but still keep it on for Strategic Combat. There are times when I don't want my carriers to launch fighters but then again I don't want them to be sitting ducks during any auto-run battles. |
Re: SE5 Demo Bug Reports
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Re: SE5 Demo Bug Reports
I would really like to be able to right-click an empty planet, and have one of the options be 'send colony ship'... only being able to auto-send a colony ship from the planet menu leaves me clicking back and forth between screens too much.
I would also like to be able to change levels on the blueprint without emptying the cursor of the current component... would make designing ships much easier. In lists, components and facilities need to be stacked... and their research levels needs to be easily identifiable without right clicking on each of them. Of course, none of this is really new... just like the code for ship movement is badly in need of optimization (since the longer the trip, the slower ships move between hexes). Also, the automatic function give away hidden map info... like if you try to auto-colonize an occupied planet, it won't go... or as was mentioned before, the pathfinding bee-lines for hidden wormholes. |
Re: SE5 Demo Bug Reports
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http://www.shrapnelcommunity.com/thr...00-BigShip.png |
Re: SE5 Demo Bug Reports
Dude. That is a serious ship. I am totally NOT playing you in PBW.
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Re: SE5 Demo Bug Reports
And that is only "FF Explorer MkI". Wait 'til you see "DN Squa**** Mk XIII" - or rather it's 241th porthole on the left, staring right in your eyes with screenfilling gaze http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SE5 Demo Bug Reports
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