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Re: Nation - Tomb Kings - v1.03 released (March 2009)!
Quote:
I got lucky in SP and got it on turn 1. Thats an autowin. |
Re: Nation - Tomb Kings - v1.03 released (March 2009)!
A very minor request, but most of the other mods based on the warhammer universe are named Warhammer ArmyName, which makes them easy to find as a group.
Any chance of this one following suit? Ragnoff |
Re: Nation - Tomb Kings - v1.03 released (March 2009)!
Do you mean the thread name or the .dm file name?
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Re: Nation - Tomb Kings - v1.03 released (March 2009)!
the dm file and folder in the mod directory, now that I think of it it is not that big of a deal, but I spent a while one time trying to figure out where the Warhammer - Dwarfs went! downloaded that sucker 3 times before I realized it was just called Dwarfs :(
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Re: Nation - Tomb Kings - v1.03 released (March 2009)!
As a new warhammer army book for Tomb Kings is coming this month, is there a plan to use it as inspirations for expending this mod ?
Among the new units : - Ushabtis with great bows (expensives and few in numbers, but with enough strength to kill an armored knight) - Bone giant has with one version having a massive bow of the sands (think "moving ballista") - hierotitan : a sacred construct boosting lich-priests nearby, and with its own bound spells (ray of sacred light, or soul slaying death spell) - war sphinx, used as a mount for a King or 4 Tomb gards, will trample lesser infantry - Necrosphinx, flying dispenser of death, a killer of monsters - stalkers: serpent like constructs with a death gaze that transform their target into sand if not fast enough - sepulcher knights: elite tomb gards mounted on cobra-like constructs - new character: necrotect, repearing nearby constructs (small healing spell that target only lifeless being if it is possible ?), and giving their unit hatred (some king of onebattlespell giving a bonus to attack maybe ?) |
Re: Nation - Tomb Kings - v1.03 released (March 2009)!
yummy :)
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Re: Nation - Tomb Kings - v1.03 released (March 2009)!
I think the asp bows are MR and not PR. My own undead PR troops got poisoned.
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Re: Nation - Tomb Kings - v1.03 released (March 2009)!
Wow, that's a bug. Well spotted.
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Re: Nation - Tomb Kings - v1.03 released (March 2009)!
Also most of the undead priests cannot go underwater. While the one commander without magic and the mage can. A bit odd. (most troops can go underwater, except the watcher and the chariots).
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Re: Nation - Tomb Kings - v1.03 released (March 2009)!
Yeah, that's deliberate. The mummified units can't go in the water (it would get very yucky).
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