.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Marmoset - MA game with mod nations - full (http://forum.shrapnelgames.com/showthread.php?t=36680)

llamabeast March 10th, 2008 08:38 AM

Re: Marmoset - MA game with mod nations - recruiti
 
Oh no, no need to keep out of MP! If you occasionally miss a few turns it is not a huge deal. Besides, all you missed in this game was, IIRC, 2-3 turns of me summoning insane numbers of hawks to break your castle, because I *believed* they had 1.25 siege each. Turns out that because they're animals that have 0.25 each, so they're useless http://forum.shrapnelgames.com/images/smilies/frown.gif .

Hope you enjoyed the game anyway, I had great fun. You were actually tucked in a very unfortunate position Alneyan, so I hope it wasn't too frustrating.

Alneyan March 12th, 2008 09:33 PM

Re: Marmoset - MA game with mod nations - recruiti
 
Just to clarify, I'd have missed a full month of play had the game not ended a wee bit earlier; that's the sort of disappearence that doesn't sit well with MP play.

My position was fairly tight, but I should count myself lucky to have survived so long. I'm pretty sure Arga Dis could have trashed me, if their army had kept moving towards my capital, and you could have mopped me up around that stage too. Even Skaven could have eaten me for breakfast (just look at the pitiful army I sent their way, which was pretty much the best I could do). Alas, buying time only goes so far...


All times are GMT -4. The time now is 02:57 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.