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-   -   Mod: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands) (http://forum.shrapnelgames.com/showthread.php?t=39996)

Aezeal November 3rd, 2008 11:04 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
hey Rdonj did you see that too? the orc leaders not evolving into mages? I thaught that was workign pretty well.

Endoperez November 4th, 2008 04:52 AM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
Quote:

Originally Posted by Darkwind (Post 650148)
How is it not much of an option? Wouldn't
Code:

#selectspell "spellname"
#clear
#end

remove the spell (or at least render it useless)? The only thing this doesn't work on I think is globals, of which there aren't many. The only problem I see is that it would take a while to go through all of the spells and remove them.


There's a command for removing spells. I think it was #researchleven -1. There are those mods Kristoffer made that disable all spells above level 4, and those would be a good starting place if you wanted to.

Bigger problem is having enough spells to keep research meaningful and to still have stuff for mages to do.

Aezeal November 4th, 2008 08:45 AM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
yes you are right of course.. but I really do think most spells are still usable for this mod.. mages are not removed and they work the same.

would be good to remove some summons maybe.. but still a thing for later.

PS endo could I entice you to play the mod and give feedback?

rdonj November 4th, 2008 11:16 AM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
Ork Prentices don't seem to have magic for me, and tinkers keep the 1e they start with.

Aezeal November 4th, 2008 04:49 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
let me look now

hmmm I was pretty sure this worked before... but I'll be the first to admit it doesn't now... maybe it never did but that would be somewhat strange, the race wouldn't really have been playable and I didn't get that much complaints.

I guess I'll solve it like amos did.. doesn't change anything from what it should be.

I've also added the dragons from the other mod again (which where "optimized" there)

I'm going to read back a bit and then if there where no other to do things (I think I already did everything) I'll post a new version.

Aezeal November 4th, 2008 05:17 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
hmmm the random magic doesn't work either... will need to think something for that too
'
Since this thread is getting some reactions I'll wait 1-2 days to get more needed changes before I put out the next version with the dragons and with the adjusted orc mages.

HoneyBadger November 5th, 2008 01:31 AM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
You guys are doing a great job keeping this alive-especially you Aezeal. I'm surprised and pleased to see so much getting accomplished, and I just want to commend you. I can't test it out at the moment, but I'm very much looking forward to doing so, sometime in the future.

Keep up the good work!

Aezeal November 5th, 2008 03:34 AM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
You where gonna work on your nation for dom 3 K next right?

HoneyBadger November 5th, 2008 03:59 AM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
Yep, and things are progressing. The graphics are a huge challenge, but it's a lot of fun to work on non-human units. Right now I'm studying Ammonite fossils, so that I can do the fossilized ammonite unit. I haven't decided whether I want to adapt an existing sprite, or create one from scratch.

The Squicks will be based on the Mi-Go, by the way, and I know pretty much how I want them to look like, so they may end up getting done all together, one morning when I'm feeling active.

I've got enough Nations right now that it's preventing me from getting very burned out on any one idea, which, although there's a huge amount to do, actually keeps me progressing faster, overall, so if you notice me giving more attention to another Nation at a particular time, don't worry that it means I'm not working on Aboleths, I'm just doing everything as an overarching project, rather than concentrating on any one thing at any given time--but my focus is definitely concentrated on Aboleths.

You should probably expect atleast one new graphic for the Nation every week, that's what I'm aiming for, but-believe it or not-I'm a really low energy person, especially this time of year, so I have to kind of work around my physical and mental/emotional limitations.

Darkwind November 5th, 2008 04:47 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
More bugs--it's "Enslave Mind", not "Enslave Minds". Also, "Life Drain" doesn't seem to show up on the Elder Brain, so I guess that's not a weapon too. The Elder Brains are showing up with no attack, which is bad.


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