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-   -   Madness - 24 players, MA+LA, CBM 1.4 (running) (http://forum.shrapnelgames.com/showthread.php?t=41895)

Zeldor February 2nd, 2009 10:31 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Nah, I can't. There is no option to do it. That is I will have to ask someone on IRC to do it. I don't want to risk the small chance of cdkey conflict. And I shouldn't be looking at his turn file anyway.

P.S. And I think that chris is able to set nation to AI himself. I will ask someone to do it if he does not that turn.

JimMorrison February 2nd, 2009 11:04 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Zeldor (Post 671504)
Nah, I can't. There is no option to do it. That is I will have to ask someone on IRC to do it. I don't want to risk the small chance of cdkey conflict. And I shouldn't be looking at his turn file anyway.

P.S. And I think that chris is able to set nation to AI himself. I will ask someone to do it if he does not that turn.

I'll do it if you want. MadFrancis' computer was down for most of a week just after Preponderance started, and we crossed our fingers and had him submit from this machine. He did 3-4 turns I think before his comp was back in action, and we had no problems whatsoever.

archaeolept February 2nd, 2009 11:16 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
JimMorrision is a player in the game - he should not be given access to the turn. He will know my location, at the very least.

Chris has staled twice in a row - i'm fine w/ that being the standard.

Zeldor February 2nd, 2009 11:17 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
We are talking about Madness :) You should either play [until you win/lose/find a sub] or set nation to AI. I'd prefer first option, but AI is better than staling for sure.

I don't want to take part in that small flame war we had here, but maybe you should try playing in less games, but sticking longer in them, even if things go wrong :) It surely improves relations with other players and helps with diplomacy later.

P.S. Huh, I was sure it was chris writing it, not Jim :P

JimMorrison February 2nd, 2009 11:23 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Oh right, best I do not know which valley to send cruise missiles to.

I'll find you later. <3

Evilhomer February 2nd, 2009 11:40 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Ah, the pure love in this thread.....

archaeolept February 2nd, 2009 02:26 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
ok, i'm not completely sure yet, but I think the scales for Jotunheim are:

Turmoil 3 Sloth 3 Cold 3 Death 3 luck 2 Drain 2

might be off by one somewhere

Redeyes February 2nd, 2009 06:50 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I'm out, my double-bless valley mate and a less than stellar income graph even while patrolling every turn killed me.
Order 3, misfortune 2? Potential to be very lethal very early.

On the other hand, I'll gladly set Jotunheim to AI if you don't have it covered ;)

Zeldor February 2nd, 2009 07:00 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I think I got a "volunteer" to do it :)

I'm still holding my position against elephant rush.

KissBlade February 3rd, 2009 03:59 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Redeyes (Post 671639)
I'm out, my double-bless valley mate and a less than stellar income graph even while patrolling every turn killed me.
Order 3, misfortune 2? Potential to be very lethal very early.

On the other hand, I'll gladly set Jotunheim to AI if you don't have it covered ;)

Should've tried Black Halberds! (ghoul guardian)


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