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-   -   Momentum 2 - Finished - Psycho/Pan wins! (http://forum.shrapnelgames.com/showthread.php?t=43775)

Psycho November 8th, 2009 02:44 PM

Re: Momentum 2 - Running
 
Can you also turn the quickhost off? I changed my turn according to the assumption that Mictlan will stale (that is, I didn't attack some provinces I wanted to). I would like to change that when I know his turn is in.

Valerius November 8th, 2009 02:45 PM

Re: Momentum 2 - Running
 
Sure, quickhost is now off. And the llamaserver just updated with the new hosting time.

Psycho November 8th, 2009 02:54 PM

Re: Momentum 2 - Running
 
Let's hope it doesn't change back.

Valerius November 8th, 2009 02:59 PM

Re: Momentum 2 - Running
 
I think we're ok. At least the original hosting time passed without the time resetting.

AreaOfEffect November 8th, 2009 05:23 PM

Re: Momentum 2 - Running
 
I've been having problems accessing my own computer because the needs of some of my house guests. Though I should be able to finish my turn well before the current deadline. I'll get to work on it right away.

Edit: Also, I'm declaring war against Vanheim or something. NAP in effect and all that Jazz. Good luck.

Valerius November 8th, 2009 05:47 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by AreaOfEffect (Post 717566)
Edit: Also, I'm declaring war against Vanheim or something. NAP in effect and all that Jazz. Good luck.

I didn't see that coming. :shock: Just so we're on the same page: I think we have a NAP 3 so we can issue attack orders on turn 54, with the battles taking place on turn 55.

Now I'm glad quickhost is off for this turn since I'll need to make some changes. After this turns hosts I'll turn quickhost on again.

Psycho November 8th, 2009 06:45 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by AreaOfEffect (Post 717566)
Also, I'm declaring war against Vanheim or something. NAP in effect and all that Jazz. Good luck.

Likewise.

I am good to go, you can force host when you're ready.

Valerius November 8th, 2009 07:25 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 717579)
Quote:

Originally Posted by AreaOfEffect (Post 717566)
Also, I'm declaring war against Vanheim or something. NAP in effect and all that Jazz. Good luck.

Likewise.

I am good to go, you can force host when you're ready.

Given the sudden turns of events I think I'll now need the extra time to redo my turn. :)

Valerius November 9th, 2009 02:02 AM

Re: Momentum 2 - Running
 
AOE, just a clarification. Apparently Psycho and I have a different interpretation of a NAP 3. We are going with his interpretation and since the two of you will probably want to have your NAPs end the same turn that means you and I can issue attack orders against each other on turn 55, with the battles taking place on turn 56.

AreaOfEffect November 9th, 2009 08:38 AM

Re: Momentum 2 - Running
 
Declaration issued on turn 52.
52 + 3 = 55
Turn 55 is when I can issue attack orders.


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