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-   -   Tip: Template for reducing late game MM hell (http://forum.shrapnelgames.com/showthread.php?t=43866)

Sombre September 18th, 2009 09:06 AM

Re: Template for reducing late game MM hell
 
No diplomacy does reduce endgame mm in my opinion, so that's what it has to do with it.

There are disadvantages to the A part of RAND games as well as advantages. I personally don't like the A part and I don't think it would actually prevent two people from colluding if they really wanted to. It might reduce the temptation for people, but if you're playing with players you trust you don't need to worry too about that temptation anyway.

LDiCesare September 20th, 2009 01:40 PM

Re: Template for reducing late game MM hell
 
Quote:

Originally Posted by Sombre (Post 710876)
There are disadvantages to the A part of RAND games as well as advantages. I personally don't like the A part and I don't think it would actually prevent two people from colluding if they really wanted to.

Did anyone ever rename a commander into something like 'NAP3' and attack you with them?

Sombre September 20th, 2009 02:25 PM

Re: Template for reducing late game MM hell
 
You could just send a message. If you want to cheat you'll cheat.

That is a funny idea though.

Calahan September 20th, 2009 02:53 PM

Re: Template for reducing late game MM hell
 
Quote:

Originally Posted by LDiCesare (Post 711267)
Did anyone ever rename a commander into something like 'NAP3' and attack you with them?

That is one of the reasons why "renaming off" is an essential part of any good RAND game.

Illuminated One September 20th, 2009 03:22 PM

Re: Template for reducing late game MM hell
 
The army appears to be commanded by "Hey Bogarus lets gang on Mictlan" the Indie commander who radiates power...

Squirrelloid September 20th, 2009 10:53 PM

Re: Template for reducing late game MM hell
 
Renaming off is such a pain in the ***. I hate not being able to see paths from the world overview while looking at commanders in a province. Or from the army setup screen while scripting mages.

Sombre September 21st, 2009 06:52 AM

Re: Template for reducing late game MM hell
 
It's something of a mood breaker to run into commanders called 'F1D3E1' or 'W Access' when you're playing though. It matters to some people (me included). I prefer renaming off for this reason.

WraithLord September 21st, 2009 08:24 AM

Re: Template for reducing late game MM hell
 
I find it more painful to waste precious minutes looking for that specific mage with desired paths. For the sake of MM reduction I change all random path mages names.
The prohibition in RAND game hurts but I can understand why it's required.

Illuminated One September 21st, 2009 10:37 AM

Re: Template for reducing late game MM hell
 
Well ... the big problem with renaming is that the enemy can see your names sometimes. Might just be the little extra intel your enemy needs when arming against your SC.
And might just be the thing that gave your cheating away in a RAND game when a message would never be seen.

Micah September 21st, 2009 06:17 PM

Re: Template for reducing late game MM hell
 
The F1 key is really awesome. =)


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