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Re: Template for reducing late game MM hell
No diplomacy does reduce endgame mm in my opinion, so that's what it has to do with it.
There are disadvantages to the A part of RAND games as well as advantages. I personally don't like the A part and I don't think it would actually prevent two people from colluding if they really wanted to. It might reduce the temptation for people, but if you're playing with players you trust you don't need to worry too about that temptation anyway. |
Re: Template for reducing late game MM hell
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Re: Template for reducing late game MM hell
You could just send a message. If you want to cheat you'll cheat.
That is a funny idea though. |
Re: Template for reducing late game MM hell
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Re: Template for reducing late game MM hell
The army appears to be commanded by "Hey Bogarus lets gang on Mictlan" the Indie commander who radiates power...
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Re: Template for reducing late game MM hell
Renaming off is such a pain in the ***. I hate not being able to see paths from the world overview while looking at commanders in a province. Or from the army setup screen while scripting mages.
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Re: Template for reducing late game MM hell
It's something of a mood breaker to run into commanders called 'F1D3E1' or 'W Access' when you're playing though. It matters to some people (me included). I prefer renaming off for this reason.
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Re: Template for reducing late game MM hell
I find it more painful to waste precious minutes looking for that specific mage with desired paths. For the sake of MM reduction I change all random path mages names.
The prohibition in RAND game hurts but I can understand why it's required. |
Re: Template for reducing late game MM hell
Well ... the big problem with renaming is that the enemy can see your names sometimes. Might just be the little extra intel your enemy needs when arming against your SC.
And might just be the thing that gave your cheating away in a RAND game when a message would never be seen. |
Re: Template for reducing late game MM hell
The F1 key is really awesome. =)
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