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Re: Legendary Ordeals
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-> Let's cut to the chase. Here he is: http://img153.imageshack.us/img153/4...madandholy.png --> Aramiel has now descended from beyond dimensions and into Lanka. He moves randomly with a 1d10 dice (with each province connection counting as one option on the dice). If the result is greater than the number of connections in the province, he will build a lab and then teleport to another random province in the map in the next turn. Aramiel is mad, but not stupid. He will not attack head-on into armies or forts (issuing a re-roll if such situation is rolled). This also makes his presence just annoying (because he is basically just a very tough raider). His madness causes him to change tactics constantly and he will fight differently in each combat and might even start the battle in some other form than his first astral form. Aramiel is the prophet of madness and sorrow, the burning angel, the false shephard and he will desctruction and madness upon provinces he visits (usually a remote event that kills pop or causes unrest or misfortune). He also might not be always alone as his presence will bring the attention of the cults that formed when the Sing of the Slumbering Elders appeared.. The reward for killing him (note that he has to be actually killed, banishing him to hell/kokytos/disco dimension does not count) is a free boon of each possible type (a'k'a items, gold, gems, information, free ritual castings and the opportunity to hold the arena fight) and +2 boons to total. (Aramiel was originally a lot tougher but rewarded a conquest point, although I really don't like changin stuff mid game, awarding conquest points for ordeals from him was a stupid idea. It would be a really unclimatic finish to win the game due to conquest point from this kind of event so I decided against it sometime about 10-20 turns ago. Anyways, the point of this tale: So now there are no conquest point ordeals unlike advertised at the start of the game. This was the only one I designed) And yes, he has a theme song like the previous "monster" event. Heavy metal is my muse. |
Re: Legendary Ordeals
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--> Lanka won the Arena match. |
Re: Legendary Ordeals
I be tellin them and tellin them ta play more gently, but they broke all the demons. Can ye send more next time?
Ye herd a jackals may end up succeedin in pulling down the lion, but I'll be taking a face or two with me. As the famous quote goes "never get involved in a land war in Atlantis." |
Re: Legendary Ordeals
Har! Now ye fools be tumblin' with the horny toad indeed! Thar be one more face torn off and another mess o' artifacts ta be mountin' on me wall. Looks like MA T'ien Ch'i be eggin' me fer a hat trick...but this be such a target rich environment I can't be promisin' ye anything right away. When ye foul cabal climb inta yer bed together after finally whittlin yer better down with the mob, ye can now feel like ye earned it with the will ta pile yer peoples bodies deep enough ta finally bury the boys o' Atlantis.
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Re: Legendary Ordeals
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My army is just glad it didn't bump into Aramiel. |
Re: Legendary Ordeals
What in the heck just happened?!?!? For some reason my quickened golem was stricken blind after his first attack against Aramiel before his second attack that round (Aramiel had no chance to attack or cast anything). No eye loss as from a attacking a seraph, and no MR check for anything in the debug log. That's pretty damn disheartening, especially after watching that Mendeha wail away at him until the turn timer expired. :(
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Re: Legendary Ordeals
Repel? That's the only other way I can think of damage being applied.
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Re: Legendary Ordeals
Yeah, I had that thought to, but there was no HP loss at that time. There was also a fire shield up but my golem had 100% FR.
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Re: Legendary Ordeals
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Re: Legendary Ordeals
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Lanka killed Aramiel. He will be showered with boons. Heh. You both attacked him when he was on probably his most terrifying script with the "Phoenix Pyre" trickery. The turn before he was on a script ending with "Cast Spells", which would have probably been his undoing in a serious fight. Also, it seems that there might just be *some* use for the sandals of the crone. Because the sandals blinked the angel at the start of his turn, he was always able to get his buffing script off, even if he got jumped by the enemy forces so that he avoided that 50% chance of going off script. This was not a intended effect (I haven't used the sandals for anything until now), I just chose them for him to wear because they seemed thematic. Quote:
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