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-   -   Preponderance 2 [epic team game returns!] (http://forum.shrapnelgames.com/showthread.php?t=45695)

Corwin August 24th, 2010 06:26 PM

Re: Preponderance 2 [epic team game returns!]
 
Quote:

Originally Posted by Ironhawk (Post 755323)
I'm going away next week for the Burning Man festival. Blackguard has offered to cover me as admin while I am away. I will post when I leave (should be this sunday).

Ooo, me too! :) Which camp are you going to be in?

Ironhawk August 26th, 2010 01:02 PM

Re: Preponderance 2 [epic team game returns!]
 
I am in a sub-camp of Moonrock, which is located at 9 & Baghdad

Ironhawk August 26th, 2010 01:29 PM

Re: Preponderance 2 [epic team game returns!]
 
I was recently asked to clarify my position on the various house rules to be enforced in this game. In the interest of transparency, I decided to just enumerate all the points here for everyone to see:

Bogus orders - "Bogus" is understood to mean the group of indy units which attack your prov in response to the Bogus event. If these units are captured by a player, their special (very dangerous) orders cannot be copied and transferred to any other unit you control
Sickle farming - Most simply, you cannot contrive to use the Sickle only as a gem-generator. Its gems must be generated as a side effect of direct combat in uncontrolled situations against a legitimate, resisting enemy. Usage on indies is acceptable, so long as you make a serious effort to capture the province.
lab filling - You cannot send items to another player with the explicit purpose of filling up their lab which would, in turn, prevent them from forging any items that turn.
undead mages/priests - Life After Death allows the conversion of expensive mages and priests to upkeep-free undead. This spell can thus only be used under the same conditions as you might use the Sickle.
giving up without fight - This rule is generally intended to keep players from handing over their territory to a 3rd party in order to prevent its capture by enemy forces. Since players often have to sacrifice territory to defend other key locations its hard to prove this. So, I will only say that each player must do their best to defend every province they control with the resources they have.
staling - I assume this means intentionally staling to disrupt the game. Again, hard to prove.
not talking to your teammate - self explanatory
revealing IDs - self explanatory


Everyone feel free to comment on what I've written above if you dont like something or want further clarification. These are only my personal ideas - whatever you decide on communally is what I will enforce in the game...

Zeldor August 26th, 2010 01:49 PM

Re: Preponderance 2 [epic team game returns!]
 
staling - it means that even if you are almost dead, you should submit turns, even if they are blank. And well, any staling is bad.

Ironhawk August 27th, 2010 06:34 PM

Re: Preponderance 2 [epic team game returns!]
 
12hr delay at player request

13lackGu4rd September 1st, 2010 12:49 PM

Re: Preponderance 2 [epic team game returns!]
 
it has been brought to my attention that we have a little problem with Utgard, who has staled twice now and 4 in total. unfortunately Ironhawk didn't leave me with a list of who is playing who, so can his partner please PM me so we can find a solution to this problem.

13lackGu4rd September 1st, 2010 05:12 PM

Re: Preponderance 2 [epic team game returns!]
 
ok, Utgard is back in action, so we're all good again. good luck everyone ;)

13lackGu4rd September 3rd, 2010 06:37 PM

Re: Preponderance 2 [epic team game returns!]
 
24 hour delay granted at player request.

13lackGu4rd September 7th, 2010 11:52 PM

Re: Preponderance 2 [epic team game returns!]
 
12hr delay at player request

Ironhawk September 17th, 2010 01:09 AM

Re: Preponderance 2 [epic team game returns!]
 
FYI - since I am going on a trip through asia for the next 4 months, I have permanently transferred admin to Blackguard.

Have fun guys!


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