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-   -   MP: NewbsWithLowSelfEsteem - Year 8: A Dance with Illithids (http://forum.shrapnelgames.com/showthread.php?t=47017)

Finalgenesis February 16th, 2011 09:39 PM

Re: NewbsWithLowSelfEsteem - Year 1: The Phantom Menace
 
On the ball iRFNA! I should have known better :doh: Rather then add to Gandalf's limit break meter.

NaivePhilosopher February 16th, 2011 09:59 PM

Re: NewbsWithLowSelfEsteem - Year 1: The Phantom Menace
 
As a note, I did get my event messages for the turn, however the attack that I ordered didn't occur, and the mercenary squad that I tried to rehire didn't get my bid (I wasn't outbid, as no one appears to have hired them.) My mage didn't start researching, scout didn't move, etc.

Hylobius February 16th, 2011 11:18 PM

Re: NewbsWithLowSelfEsteem - Year 1: The Phantom Menace
 
Yes, it happened just as you listed Finalgenesis.

We are playing with new mods that may not have been tested enough, so that could be part of the problem.

Admiral_Aorta February 16th, 2011 11:49 PM

Re: NewbsWithLowSelfEsteem - Year 1: The Phantom Menace
 
I don't think any mod could cause this sort of problem, it's probably some kind of server issue.

Samhain February 16th, 2011 11:55 PM

Re: NewbsWithLowSelfEsteem - Year 1: The Phantom Menace
 
A server issue would be my guess as well. In a previous game on dom3minions, two turns in a row, the commanders recruited from my capital did not show. I am also fairly confident that the gold allocated to recruit the commanders was taken.

Samhain February 16th, 2011 11:58 PM

Re: NewbsWithLowSelfEsteem - Year 1: The Phantom Menace
 
I should also mention, I have had similar issues on llamaserver in the past as well. In my first game, again two turns in a row, a force that was to move to combine with another force for a major battle failed to move. The result was catastrophic for both battles and nearly lost me the game. I consider this rare server randomness just part of the quirks of Dominons3. My opponent, in that game at least, was also affected.

lwarmonger February 17th, 2011 12:06 AM

Re: NewbsWithLowSelfEsteem - Year 1: The Phantom Menace
 
Better add me to the list of people who didn't get their turn accepted. I played it, and nothing happened. It was just like before, except I had more gold and gems now.

Finalgenesis February 17th, 2011 12:11 AM

Re: NewbsWithLowSelfEsteem - Year 1: The Phantom Menace
 
For llamaserver I've so far ran into a very rare issue occuring only in this one game I'm in, where the host timer gave me a time later then the actual host time, causing me to stale to catastrophic results, though it's a problem that can be avoided as long as you keep track of host time without relying on the server timer (Once I'm aware of this...). Otherwise llamaserver has been exceptionally stable for me with 0 problems for all other games.

For Gandalf server, the past 2 games has also been perfect and problem free.

I've generally been impressed by how stable the 2 servers have been.

I also look at these as super bad luck events "stale a turn" or "Some of your orders did not go through", which I consider to range from very bad to hugely catastrophic events.

On another note, the worst I've seen was an event that decreases dom on turn 2 (I thought they were all disabled, but apparently there's 1 or 2 event that could happen on turn 2 that hits your dom) causing insta nation kill to a player in this MP game I played. Imagine my surprise when I read a "xxx nation died" message on turn 2!

lwarmonger February 17th, 2011 12:52 AM

Re: NewbsWithLowSelfEsteem - Year 1: The Phantom Menace
 
Well, shouldn't have been too big of an issue... I think I'm doing all right insofar as expansion goes.

NaivePhilosopher February 17th, 2011 01:30 AM

Re: NewbsWithLowSelfEsteem - Year 1: The Phantom Menace
 
My turn that time went through perfectly. Not sure if it was a one time deal or not


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