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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
They could be anywhere!
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Nah, your Atlantis is R'leyh. Because Atlantis is not in the game...
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
The Abysian empire can assure the little monkey people of Bandar Log that the missing nations are likely on the other side of the map. R'yleth should be somewhere wet.
We are willing to consider peaceful relations of course, but any violation of our sovereign borders will be frowned upon by the Great Bubbles. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Your borders being where those red flags are, correct?
Anywhere else? To be honest, at the moment I dont plan to come further south. (those knigths look mean anyway...) |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
*sighs at Korwin*. Our senses of humour clearly fail, since I included a list of 4 nations not in this game.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Ah, you guys are so far away from me! Let's be friends.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Ups, only checked one... :D |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Well that's puzzling. I've got dominion in R'yleh's ocean, despite being on the opposite side of the map. Any ideas why?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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It was a random event. |
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