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-   -   MP: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12] (http://forum.shrapnelgames.com/showthread.php?t=48371)

mattyburn7 March 26th, 2012 03:46 PM

Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
 
I can turn Machaka AI if you'd like. There is no amount of intelligence that is going to save the Giants in this game :)

parone March 26th, 2012 03:56 PM

Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
 
u r a good soldier matty

earcaraxe March 26th, 2012 05:38 PM

Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
 
yskonyn seems very busy to me to force hotsing when only machaka left.

i already offered to share the admining with him, no answer yet.

Zywack March 26th, 2012 09:26 PM

Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
 
And so we have our first defeated faction... I'm a bit surprised it took that long! :) That explains why I heard nothing from Pangaea for so long.

Regarding Machaka... Did the turn get force-hosted? I thought it was due only some hours from now... So either I had my times wrong or Yskonyn is around.

Oh, I did promise to say what state Shinuyama was in when I took over... I suppose I can do that now for some aspects (but not all obviously):

I took over on turn 12.

-Shinuyama had a grand total of 3 territories.
-Judging by independent troop numbers, there's been some defeats to neighbooring provinces.
-No territories had been searched for sites.
-An army relatively equivalent to the starting army was sneaking 3 provinces away in another player territory with the prophet and 2 other generals. That country didn't neighboor us yet so I have no idea what was it's purpose.
-The home army was roughly similar to the sneaking army.


So yeah... that was a mind-numbingly horrible shock and a lot of regret for taking over. There were a few things that managed to salvage things somehow though:

- An event that gave me 60 bakamono sho on the first turn... They make militia look great comparatively, but at that point they were extremely welcome.
- 3 turns of unused income, so a fair amount of gold to jumpstart it.
- A completely blessed starting position that allowed me to have independent territories available even that late. It would have been an amazing position on day 1 to make an amazing expansion, but on turn 12 it allowed me to at least keep a few.
- An extremely suicidal army splitting and emergency expansion strategy for the remaining independents where I risked everything in a ton of battles each turn which I was afraid not to win but that all paid off (except for one). The militia merc and slime was key to my expansion, as stupid as it might sound.

So that's what I'm willing to disclose... The rest will have to wait until I'm doomed :)

mattyburn7 March 26th, 2012 09:47 PM

Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
 
We're glad you joined in. Rewarding also to sub into a bad spot and make a good position out of it. I'm learning that also. If you hang on or keep hanging in there between alliances, luck, other players, skill ,etc. a seemingly losing position can turn positive in a hurry.
Good job!!

Yskonyn March 27th, 2012 08:33 AM

Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
 
Ouch I really dropped the ball here, guys.
I was indeed very busy and just barely got my turns in.
I forgot to check this thread, though, and I am sorry if it has caused some inconvenience.

I did not force host any turns, so I am not sure what you mean Parone?
Could someone give a short update please, on where we're at?

About Machaka; I cannot put him on AI. He has to do it. Or otherwise someone who has been knocked out to prevent seeing intel.

Zywack March 27th, 2012 01:01 PM

Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
 
I'd be fine with mattyburn7 doing the AI switch for Machaka: He volunteered, he's from this region of the world and Ashdod's days are extremely numbered either way.

For the force-host, Parone meant that after everyone's turn beside Machaka's is done, you could simply force-host the turn until Machaka's dead. If everything goes to plan (When does that ever happen?) it should be over in 3 turns or so. So it's your choice if you want to give Ashdod the turn (or give earcaraxe admin rights so he can do it if you are too busy), or force-host the turn when everyone's done or simply let it go the full 48 hours until they die.

earcaraxe March 28th, 2012 12:31 PM

Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
 
only pangaea's turn missing. yskonyn, could u force hosting now? or perhaps blubbernaught if u could send in some kind of a turn, I'd thank that.

Zywack March 28th, 2012 12:52 PM

Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
 
Uh? I got a message last turn that Pangaea was permenently vanquished last turn... Do "game-over" people still need to send turns even if they have no provinces left, or does that only happen on the first "dead turn"?

Groundworm March 28th, 2012 02:46 PM

Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]
 
On the turn that you're defeated, you actually get a turn telling you "you're defeated". You actually do have to submit that turn to acknowledge to llamaserver that yes, you're defeated.

After that, you'll be removed from the game and won't have to submit any more turns. :)


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