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-   -   MP: Time for a Slaughter - LA - Running (http://forum.shrapnelgames.com/showthread.php?t=49287)

Jolly Roger April 22nd, 2013 03:51 PM

Re: Time for a Slaughter - LA - Running
 
Sorry for staling this turn. Must have missed to send the file.

Weird...:confused:

Cheers, Klaus

Folket April 23rd, 2013 07:58 AM

Re: Time for a Slaughter - LA - Running
 
It was not your fault. The game crashed when llamaserver tried to host. So all of us staled. You should have a email from llamaserver explaining it.

Jolly Roger April 23rd, 2013 04:32 PM

Re: Time for a Slaughter - LA - Running
 
Thanks for the update, mate.

Cheers, Klaus

Evilhomer April 25th, 2013 01:22 AM

Re: Time for a Slaughter - LA - Running
 
Going on a long airplane trip, could we add another 24h to the clock ?

Bullock April 25th, 2013 09:42 AM

Re: Time for a Slaughter - LA - Running
 
done

Bullock April 26th, 2013 02:57 PM

Re: Time for a Slaughter - LA - Running
 
2nd crach in a row ... utterly frustrating considering the huge macro i did on both turns.

At this point i guess the game is dead... maybe we can try to send a blank turn to see if it's unlock the game ? otherwise call it a draw ?
But it's burden to do the same turn a 3rd time.

Ossa April 26th, 2013 03:27 PM

Re: Time for a Slaughter - LA - Running
 
Absolutly. I'd suggest we try and each send in a blank turn.

It's a shame becauese the game is so much fun right now:/

Evilhomer April 26th, 2013 03:34 PM

Re: Time for a Slaughter - LA - Running
 
Sad to see this happen - any chance we can rollback 2-3 turns to before thos happen?

Bullock April 26th, 2013 04:22 PM

Re: Time for a Slaughter - LA - Running
 
I heard it was pretty buggy to rollback once. So several times...

So blank turn or rollbacks 2x ?

Evilhomer April 26th, 2013 11:24 PM

Re: Time for a Slaughter - LA - Running
 
I guess as the host you could try force hosting and if that does not work try rollback.


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