.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Fyron's Quadrant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=6426)

Fyron January 15th, 2003 10:17 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Who let this slip to the second page? http://forum.shrapnelgames.com/images/icons/icon6.gif

geoschmo January 16th, 2003 04:55 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Hmmm, possible bug here. I can't seem to use the map editor at all when using the FQMD 2.01. I get an error about not being able to insert a line and the physical type boxes are coming up blank. That comes form the stellar abilities.txt file does it not?

Geoschmo

Fyron January 16th, 2003 10:54 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
The map editor is broken. It doesn't work very well with mods. Did you try selecting FQM from the Mod Launcher list, and then hit Edit Maps?

geoschmo January 16th, 2003 06:53 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Quote:

Originally posted by Imperator Fyron:
The map editor is broken. It doesn't work very well with mods. Did you try selecting FQM from the Mod Launcher list, and then hit Edit Maps?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes. I don't think this is a map editor problem I am seeing. I think it's specific to your mod. I thought it might be at first, casue I know it has trouble finding images and stuff for mods. As a test I made a new install of SEIV on my pc and copied all the FQM files into that. So for the purpose of the test FQM was default, not a mod. I still have the problem when I try to edit systems in the map editor. And I don't have this problem with other mods.

Geoschmo

[ January 16, 2003, 16:54: Message edited by: geoschmo ]

Fyron January 16th, 2003 07:20 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
That's because very few other mods make changes to files that FQM changes.

Do you have the Image Mod installed?

geoschmo January 16th, 2003 07:30 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Yes, I have the image mod. That's not it. Although on my other computer now I am not seeing the problem, so it may be that my mapeditor.exe got corrupted on the other machine. May not be the mod at all.

Geoschmo

Fyron January 16th, 2003 10:12 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Can't be the mod, cause I can edit maps with no problem. Can't generate them in the editor, but that's just cause the editor doesn't like non-default mid-life quadrants. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gryphin January 21st, 2003 07:19 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Fyron,
You have probably seen this but it is a nice piece of eye candy for your mod if you have not.
http://antwrp.gsfc.nasa.gov/apod/ap030121.html

Krakenup January 22nd, 2003 05:54 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Quote:

Originally posted by Gryphin:
Fyron,
You have probably seen this but it is a nice piece of eye candy for your mod if you have not.
http://antwrp.gsfc.nasa.gov/apod/ap030121.html

<font size="2" face="Verdana, Helvetica, sans-serif">That's a great site. That's where I got the nebula pictures that appear as Nebulae 6 - 15 in this mod.

Fyron January 25th, 2003 11:54 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
I was thinking that FQM Deluxe could use a custom intro screen. Anyone want to make one for it? http://forum.shrapnelgames.com/images/icons/icon10.gif


All times are GMT -4. The time now is 02:53 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.