![]() |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
So I uploaded a fix for that vehicle sizes bug. Geuss maybe I should have told someone. hehe
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
david g check yoru pm
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Great work, looking forward to the implementation of the other AI editors, though. http://forum.shrapnelgames.com/images/icons/icon10.gif
Oh, and I have a req: is possible to have draggable records in the tables for research and constructionfacilities (and maybe for the other tables once they're done)? http://forum.shrapnelgames.com/image...s/confused.gif Even a CTRL or ALT + cursors should be nice to move rows along instead of clicking 100 time the move up/move down buttons. [ August 03, 2003, 05:35: Message edited by: Z.e.r.o ] |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
dg you will have to increase the picture number field by one as it is only able to show 3 numbers
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
David... I think that the AI bits would be fantastic.
Your modding tool is so close to being finished... I would love to see the it completed. Also I think that you should contact Aaron about creating a modding tool for his next se release and the one after that. Good work deservers rewards david. And the modding tool is IMHO the second most important thing to have ... ( sorry the game itself is more important ) So back to work http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hey David check your PM
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Per request: thousands of lines of undocumented spaghetti code written in VB6. http://forum.shrapnelgames.com/images/icons/icon12.gif
http://www3.sympatico.ca/dgunsten/SE...rSource170.zip I'll upload Version 1.73 source when I get home. |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Here is a horrible bug for ya...
When editing SystemTypes.txt, if I delete an object in the middle of the list, the program creates a new entry at the end that is identical to the Last entry, rather than just lowering the number of objects by 1. Ex: Pre-altered: star asteroid asteroid asteroid planet After deleting an asteroid: star asteroid asteroid planet planet It should not be creating a new planet there... :'S |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
In addition to that, it seems to enjoy deleting multiple entries at a time. :'S
|
All times are GMT -4. The time now is 07:32 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.