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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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PvK [ March 06, 2003, 21:24: Message edited by: PvK ] |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Regarding the ECM upgrade choice, I had reasons for the way it behaves, but I don't remember the specifics well enough and can't look it up at the moment. The (b)(c) etc variations are not just smaller but also cheaper. At the earlier levels they are mainly good for smaller ships/units and such, but the later ones can be quite tempting. You always get a better bonus with the full Version, but it begins to get quite expensive, for not that much difference.
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PvK |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I've read this entire thread and I can't locate this tidbit of info anywhere:
It appears that, I can't upgrade my colony to a minor city? So... Could someone clarify the "city type" upgrade path? Thanks to you. http://forum.shrapnelgames.com/images/icons/icon7.gif - Cornelius Scarecrow |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
You can take a look into facility.txt under the folder "data". At the beginning of this file you find the families listed. It is only possible to upgrade an old Version of a facility with a newer Version of the same family:
Example: Build a minor city and (later on if you have researched metropolis or megalopolis) upgrade it to a better Version. Facility Family: A unique identifier for all facilities of the same family. 1 - Mineral Mine 2 - Organics Farm 6 - Intel Centers 7 - Distribution Centers 11 - Rads extraction 41 - Massive Planetary Shield Generators 51 - Solar Generator 52 - Crystal restructuring plant 53 - Energy Transmission Lens 54 - Cultural Centers 59 - Solar Power Plant 61 - City through Megalopolis 62 - Arcology 70 - Cities including Space Ports and Resupply Depots 160 - Settlement/Community (Rock) 161 - Settlement/Community (Ice) 162 - Settlement/Community (Gas) 170 - Agrarian Settlement through Ecosystem 171 - Agrarian Cultural Center 202 - Organics Generation 341 - Planetary Shield Generators (non-massive) 342 - Phased Planetary Shield Generators (non-massive) |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
How do you guys feel about an orbital fighter?
Several pages down PvK talked about doing something like this with a 10 Kt hull, so I got inspired to do a little test. http://forum.shrapnelgames.com/images/icons/icon10.gif I made a 10 Kt fighter, no tech requierment, with 2 orbital engines with only Combat Movement, with Cockpit, Life Support and small depleted Uranium changed to No tech. Basicly, its a fighter that can only have 2 small DUC, but the small size makes it kind of valuable, since you can have in 120 of them in a Carrier that can only hold 80 of the small fighters. I feel like it is somewhat unbalancing. Do you think this extra unit is necesary? I did it having in mind that a civilization that builds Frigates surely have to know how to build little tiny fighters....right? |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Aloofi,
Are you talking about something similar to this: Quote:
[ March 10, 2003, 17:34: Message edited by: PsychoTechFreak ] |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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I have the 3 regular fighters in Proportions that move normally and then this tiny fighter that only moves in Tactical Combat. The Orbital Fighter is just like the Infantry Troop, a unit that can be built from the very begining without researching any tech. . |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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This may be of help to me in my Tactical Fighter MOD. http://forum.shrapnelgames.com/images/icons/icon12.gif But with a global search (orbital fighter) in the forom, it had no PvK hits? http://forum.shrapnelgames.com/images/icons/icon9.gif If you could lasso (quote) this post to bring it to the top, I would appreciate this! Thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 10, 2003, 19:15: Message edited by: JLS ] |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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[ March 11, 2003, 18:18: Message edited by: JLS ] |
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