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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities December 11th, 2003 09:12 AM

Re: STM "Final v1.7.5" Discussion
 
Bump

Atrocities December 11th, 2003 11:14 AM

Re: STM "Final v1.7.5" Discussion
 
Well now, I have some good news, and I have some really bad news. But first I need to ask a favor.

Can any one here provide me with a good looking, portrait of an orion, and not a green slave girl? (Not that I woudn't mind one. http://forum.shrapnelgames.com/images/icons/icon7.gif ) Right now I have just a recolored portrait from another race and it is to be frank hidiously ugly.

Now for the bad news. Well go read the web page.
Web page

[ December 11, 2003, 10:42: Message edited by: Atrocities ]

BadAxe December 11th, 2003 12:38 PM

Re: STM "Final v1.7.5" Discussion
 
Hey, I want a good looking slave girl, too!

Atrocities December 11th, 2003 12:45 PM

Re: STM "Final v1.7.5" Discussion
 
Eerrrrrrrrrrr, typo.


Edited. I guess my mind was thinking one thing while my typing fingers were thinking something else.

mottlee December 11th, 2003 01:36 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Thank you for reporting the bug. It was fixed in 1.3.4

12. Changed Federation Large Transport Tonnage from 600 to 800 (Was the same as medium)

http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Cool now all I need to do is install it http://forum.shrapnelgames.com/images/icons/icon7.gif

jimbob December 13th, 2003 12:52 AM

Re: STM "Final v1.7.5" Discussion
 
Arrrgghhh! Atrocities, you're a great guy! come back and post around here again, please... I've had very little time this semester, but have found your mod to be great. Even more importantly, you're a great guy. Stick around for those of us that are nice guys too.

Jim

CNCRaymond December 13th, 2003 03:43 AM

Re: STM "Final v1.7.5" Discussion
 
I think he'll be back in a few days. I think he is just taking a sabbatical from the web for a while to focus on RL things. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron December 13th, 2003 03:51 AM

Re: STM "Final v1.7.5" Discussion
 
He had better be back!

CNCRaymond December 13th, 2003 04:30 AM

Re: STM "Final v1.7.5" Discussion
 
He was quite upset, you never know.

BadAxe December 14th, 2003 12:10 AM

Re: STM "Final v1.7.5" Discussion
 
1.3.5 is up on his site!

President_Elect_Shang December 14th, 2003 01:03 AM

Re: STM "Final v1.7.5" Discussion
 
What was he upset about?

CNCRaymond December 14th, 2003 02:43 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by President Elect Shang:
What was he upset about?
<font size="2" face="sans-serif, arial, verdana">You'll have to ask him, and don't expect a reply from him here either.

mrscrogg December 14th, 2003 03:34 AM

Re: STM "Final v1.7.5" Discussion
 
just downloaded 1.3.5 STM already have problems Orion race can't download dreadnoughts, Tholian race can't download battleships anybody else check?

TNZ December 14th, 2003 05:02 AM

Re: STM "Final v1.7.5" Discussion
 
I have the STMv135Patch. It works fine. When did the problem occur? What Version of the STMv135Patch did you download? http://forum.shrapnelgames.com/images/icons/icon7.gif

CNCRaymond December 14th, 2003 04:31 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mrscrogg:
just downloaded 1.3.5 STM already have problems Orion race can't download dreadnoughts, Tholian race can't download battleships anybody else check?
<font size="2" face="sans-serif, arial, verdana">What do you mean by can't download?

The original Version of this mod, the one by Captain Kowk, had many races with specific ship sizes. That being said, the Tholian race does not have Battleships in this mod.

As for the Orions, they do have Dreadnoughts. I am looking at the Vehicle Size file now. (Pirate Ship Construction 8 = Dreadnoughts)

I have been playing the mod now for a few hours and I have to say that it is by far one of the better mods. I really like the fact that a tech-tree was included for all of the major races. However, the Orions do not have a tech tree, or at atleast I could not find one. Perhaps that will come later.

mrscrogg December 14th, 2003 05:35 PM

Re: STM "Final v1.7.5" Discussion
 
what I meant was the program would not "load" certain things, just tried again wouldn't load Orion starbase

mrscrogg December 14th, 2003 05:40 PM

Re: STM "Final v1.7.5" Discussion
 
just tried again wouldn't load Fuidic race portait file or dreadnought .bmp

CNCRaymond December 14th, 2003 09:35 PM

Re: STM "Final v1.7.5" Discussion
 
Check your PICTURES/RACE folder and see if you have all the images. Sounds like you don't have the BMP's for these races.

What Version of the mod did you download? I think there is one that is data only, and has no BMP's included.
If you do not have them, then you will need to download them from www.newageshipyard.cjb.net or www.galileo.spaceports.com/~william/main.htm You will want the Neo Standard Version if they are offered for the Star Trek races.

The orions are offered on the www.astmod.com/startrek/stm.htm page

You should email the mod creator and ask him for help as well.

Also you will need to get the latest Version of the Image Mod. I think those are available from www.spaceempires.net/home

TNZ December 15th, 2003 07:50 AM

Re: STM "Final v1.7.5" Discussion
 
Your problem may be caused by having the Star Trek Mod inside a folder called the Star Trek Mod. If I am right, you could be trying to play the patch, not the mod. As in you have one to many folder layers. http://forum.shrapnelgames.com/images/icons/icon7.gif

gregebowman December 15th, 2003 09:02 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by TNZ:
Your problem may be caused by having the Star Trek Mod inside a folder called the Star Trek Mod. If I am right, you could be trying to play the patch, not the mod. As in you have one to many folder layers. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Don't you hate that. Sometimes I have to go through 2 or 3 folders before you get to the data. What I do then is rename the original folder, then cut the actual folder I need and paste it where I need it.

mrscrogg December 16th, 2003 12:55 AM

Re: STM "Final v1.7.5" Discussion
 
got in touch with Atrocites, straighten everything out for me.You all where right had patch of 1.3.5 not whole download

CNCRaymond December 16th, 2003 03:26 AM

Re: STM "Final v1.7.5" Discussion
 
As I sat at *work* today all I could think about was what I was going to do about the Dominion invading my lower system. This game is far to addictive and should come with a warning.

[b]PLAYING THIS GAME WILL ALTER YOUR PERCEPTION ON LIFE, COST YOU YOUR JOB, CONSUME ALL OF YOUR WAKING FREE TIME, RESULT IN DIVORCE, AND TURN YOU INTO A "JUST ONE MORE TURN" JUNKIE."

BTW, nice job on this latest patch. The mod is appears to be well blanced thus far, and the game pace is slower than normal SEIV, the AI is good, and the game in general is both challenging, as well as fun.

What can we expect in the next patch.

Oh, a bug. The pirate speech file needs some work.

President_Elect_Shang December 16th, 2003 03:43 AM

Re: STM "Final v1.7.5" Discussion
 
Next patch? After the wife leaves I will pour over the AI to try and improve slash personalize it for each race. I will need something to keep my mind away from depression and reclusion so that will become my new focus, along with GT3.

gregebowman December 16th, 2003 11:06 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by CNCRaymond:
[b] As I sat at *work* today all I could think about was what I was going to do about the Dominion invading my lower system. This game is far to addictive and should come with a warning.

PLAYING THIS GAME WILL ALTER YOUR PERCEPTION ON LIFE, COST YOU YOUR JOB, CONSUME ALL OF YOUR WAKING FREE TIME, RESULT IN DIVORCE, AND TURN YOU INTO A "JUST ONE MORE TURN" JUNKIE."

BTW, nice job on this latest patch. The mod is appears to be well blanced thus far, and the game pace is slower than normal SEIV, the AI is good, and the game in general is both challenging, as well as fun.

What can we expect in the next patch.

Oh, a bug. The pirate speech file needs some work.

<font size="2" face="sans-serif, arial, verdana">Started playing the new 1.35 game Last night. The only thing I noticed was that the launcher had the game as 1.32, and when the initial screen came up, it was still saying Version 1.34. Now, I d/l the 1.35 lite file, as I have everything prior to that. I forgot to check to see if the Orions were around, but I'm assuming I'm playing the full Version of 1.35. And I know what you mean about that warning label. I stayed up way too late playing this game Last night, and had to use a huge force of will to go to bed, as I have to get up at 4:30 am.

President_Elect_Shang December 16th, 2003 11:26 PM

Re: STM "Final v1.7.5" Discussion
 
For 1.3.5 to work you have to copy it over a fresh Version of the base or install the full Version from scratch. It sounds to me like you just copied and pasted the upgrade onto the 1.3.4 Version. Best way to do it is just to get the 1.3.5 Full and remove the older Version before hand.

CNCRaymond December 17th, 2003 12:41 AM

Re: STM "Final v1.7.5" Discussion
 
After I read you post I was curious so I downloaded all three Version, and they all had the correct info. They all have the new splash screen, 1.3.5, and the mod info Version was 1.3.5 as well. In fact I noticed that the mod info details had changed as well. I like this new Version better than the old one.

Quote:

The year is 2400.00 and the galaxy awaits exploration. Who could have ever imagine the wonders and horrors to come. Where peaceful exploration and diplomacy fail, conquest begins. Immerse yourself in the role of leader of a Star Trek Race. Explore the technology, build ships, and colonize the galaxy as you battle against other star trek races for absolute power.
<font size="2" face="sans-serif, arial, verdana">

CNCRaymond December 17th, 2003 12:43 AM

Re: STM "Final v1.7.5" Discussion
 
Ah I figured out the problem you are having. The mod info file is included with the mod in the mod, and you will have to copy the modinfo.txt file and paste it over the old one in the SEIV directory.

President_Elect_Shang December 17th, 2003 01:21 AM

Re: STM "Final v1.7.5" Discussion
 
All three will have the correct info, but you can’t lay the “lite” Version on top of an old Version. Atrocities has apologized many times for this and for having to restart games due to the problem. Just thumb threw the Posts below, you will see his comments a page or two back(?).

CNCRaymond December 17th, 2003 02:54 AM

Re: STM "Final v1.7.5" Discussion
 
Sorry to read that your wife is leaving you PES. Like I said, this game should come with a warning label.

Good luck to you.

[ December 16, 2003, 12:54: Message edited by: CNCRaymond ]

gregebowman December 17th, 2003 03:54 PM

Re: STM "Final v1.7.5" Discussion
 
darn, I was afraid of something like that. I just didn't want to d/l the whole 17 meg file. Guess I'll have to.

Atrocities December 18th, 2003 06:16 AM

Re: STM "Final v1.7.5" Discussion
 
Geoschmo has uploaded the Star Trek Mod to PBW althought it is named Atrocities Star Trek Mod Version 1.3.5.

There was some confusion over the name and although I hope he can find the time to change it to Star Trek Mod ver 1.3.5, I don't want to seem like a pain in the ***.

I will be taking a break from things, including all of my PBW games as I make some adjstments in my life. Life has a funny way of telling you things, and I just learned that there is no God, that justice is only awarded to the rich and those who can aford it. And nice people do finish Last, and they also have to pay the bill for all of the other runners. http://forum.shrapnelgames.com/images/icons/icon8.gif I wish you all well with the your games and such, and hope to be back soon.

[ December 18, 2003, 04:24: Message edited by: Atrocities ]

Atrocities December 21st, 2003 09:29 PM

Re: STM "Final v1.7.5" Discussion
 
I noticed that there are a couple of STM games being started at PBW. To the game hosts and players, if you could please let me know if you run into any bugs, I would be greatful.

Atrocities December 21st, 2003 09:46 PM

Re: STM "Final v1.7.5" Discussion
 
I have started a second Star Trek Mod Game for those in who have been following this thread. If you are not in any of the previous two games, and still want to play, please post here.

If you are in the other two games and want to play in this one, please post indicating that you are in one of the other games, and if we do not get enough new players, we will go on a first come first serve basis.

New players pick your race on a first come first serve basis.

Oh ya, I will decide wether or not I am playing depending upon how many people sign up for the game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Back up players, please pick your desired race, and a second.

Thanks.

[ December 21, 2003, 19:55: Message edited by: Atrocities ]

The Canuck December 21st, 2003 09:49 PM

Re: STM "Final v1.7.5" Discussion
 
about what u learned, welcome to the real world. hope u figure things out and i just want to say ur mod is amazing and you deserve a break

just my $0.02

Renegade 13 December 21st, 2003 10:50 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
If you are in the other two games and want to play in this one, please post indicating that you are in one of the other games, and if we do not get enough new players, we will go on a first come first serve basis.
<font size="2" face="sans-serif, arial, verdana">Ok, if you don't get enough new players in your new game I'd join. I'm already in the original Star Trek Mod game. If I end up joining, I'd take the Borg as my first choice, Dominion as second.

Renegade 13

Atrocities December 21st, 2003 11:34 PM

Re: STM "Final v1.7.5" Discussion
 
New Players Only. (If your not in either of the STM games that I am running at the moment and want to be in this one, please post.)

Game has 8 max players and will be filled on a first come first serve bases. Alternate players will be selected on a first come first server bases.

8472 - Open
Borg - Open
Breen - Open
Cardassian - Open
Dominion - Open
Federation - Open
Ferengi - Open
Klingon - Open
Orions - Open
Romulan - Open
Tholian - Open

(Any eight of the above and we have a go)

Alternates

8472 - None
Borg - Renegade 13
Breen - None
Cardassians - None
Dominion - None - Renegade 13 (2nd)
Federation - None
Ferengi - None
Klingon - None
Orions - None
Romulan - None
Tholian - None

The spots will be open for a couple of days. Then we go to the first come first serve alternates. I will play if we do not have enough players.

You can also email me if you want to join the game and are not currently in one of the other two games. IF you want to be an alternate for this game that is great.

mottlee December 22nd, 2003 01:36 PM

Re: STM "Final v1.7.5" Discussion
 
I can not see 1 a nova, 2 neb in 1.3.5 what ver and what immage mod do I need? res is 1024X768

Atrocities December 22nd, 2003 07:24 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
I can not see 1 a nova, 2 neb in 1.3.5 what ver and what immage mod do I need? res is 1024X768
<font size="2" face="sans-serif, arial, verdana">If you are missing nebula, just download the latest FQM mod and copy over the nebula pictures. I might have missed one or two when I went through the data. I did not want to include them in the mod because that would have increased the size of the mod. So I removed any referance to the FQM extra nebulas and replaced them with exsisting ones. I may have missed one or two. I hope I didn't, but if I did, just do as I said, and copy over the nebula from FQM (latest) to same folder in your STM mod. If the folder does not exsist, make one.

Atrocities December 22nd, 2003 07:26 PM

Re: STM "Final v1.7.5" Discussion
 
I am dropping the previous restrictions, it is now first come first serve open to any one who signs up. If you sign up here, just going join as well at PBW. Once we have 8 players we will start the game.

8472 - Nodachi
Borg - Renegade 13
Breen - Open
Cardassian - Open
Dominion - Open
Federation - Open
Ferengi - Atrocities
Klingon - Open
Orions - Open
Romulan - Open
Tholian - Open

[ December 22, 2003, 17:30: Message edited by: Atrocities ]

geoschmo December 22nd, 2003 07:43 PM

Re: STM "Final v1.7.5" Discussion
 
We were going to be the Borg.

We hesitated.

Hesitation is irrelevant.

We are irrelevant. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

mottlee December 22nd, 2003 08:40 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
I can not see 1 a nova, 2 neb in 1.3.5 what ver and what immage mod do I need? res is 1024X768

<font size="2" face="sans-serif, arial, verdana">If you are missing nebula, just download the latest FQM mod and copy over the nebula pictures. I might have missed one or two when I went through the data. I did not want to include them in the mod because that would have increased the size of the mod. So I removed any referance to the FQM extra nebulas and replaced them with exsisting ones. I may have missed one or two. I hope I didn't, but if I did, just do as I said, and copy over the nebula from FQM (latest) to same folder in your STM mod. If the folder does not exsist, make one. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OK Can do Thanks, just started in 1.3.5 will let you know more http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron December 22nd, 2003 08:56 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
I can not see 1 a nova, 2 neb in 1.3.5 what ver and what immage mod do I need? res is 1024X768

<font size="2" face="sans-serif, arial, verdana">If you are missing nebula, just download the latest FQM mod and copy over the nebula pictures. I might have missed one or two when I went through the data. I did not want to include them in the mod because that would have increased the size of the mod. So I removed any referance to the FQM extra nebulas and replaced them with exsisting ones. I may have missed one or two. I hope I didn't, but if I did, just do as I said, and copy over the nebula from FQM (latest) to same folder in your STM mod. If the folder does not exsist, make one. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You could have saved the trouble (and kept the balance...) by using the Nebulae entries from FQM Standard. I already did that. http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron December 22nd, 2003 08:57 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
I can not see 1 a nova, 2 neb in 1.3.5 what ver and what immage mod do I need? res is 1024X768
<font size="2" face="sans-serif, arial, verdana">The Image Mod does not have system graphics.

mottlee December 22nd, 2003 09:23 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
<font size="2" face="sans-serif, arial, verdana">You could have saved the trouble (and kept the balance...) by using the Nebulae entries from FQM Standard. I already did that. http://forum.shrapnelgames.com/images/icons/icon12.gif [/QB][/quote]

Is this on the CD or still D/L?

Atrocities December 22nd, 2003 10:26 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
I can not see 1 a nova, 2 neb in 1.3.5 what ver and what immage mod do I need? res is 1024X768

<font size="2" face="sans-serif, arial, verdana">If you are missing nebula, just download the latest FQM mod and copy over the nebula pictures. I might have missed one or two when I went through the data. I did not want to include them in the mod because that would have increased the size of the mod. So I removed any referance to the FQM extra nebulas and replaced them with exsisting ones. I may have missed one or two. I hope I didn't, but if I did, just do as I said, and copy over the nebula from FQM (latest) to same folder in your STM mod. If the folder does not exsist, make one. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You could have saved the trouble (and kept the balance...) by using the Nebulae entries from FQM Standard. I already did that. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks fyron, but I did not know this at the time, and I can only incorp it into the next Version.

Atrocities December 22nd, 2003 10:30 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by geoschmo:
We were going to be the Borg.

We hesitated.

Hesitation is irrelevant.

We are irrelevant. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">I would love to have you in the game. That way if I crack up you can take over. http://forum.shrapnelgames.com/images/icons/icon10.gif

Talk to Renegade, he might take the Dominion. All we can do is ask.

I will glady bump myself from the game if we have enough interest. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities December 22nd, 2003 10:33 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:

<font size="2" face="sans-serif, arial, verdana">You could have saved the trouble (and kept the balance...) by using the Nebulae entries from FQM Standard. I already did that. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Is this on the CD or still D/L? [/QB][/quote]

You can get the download for the latest FQM Delux from www.spaceempires.net/home

Enjoy, it is a great mod.

geoschmo December 22nd, 2003 10:36 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
I would love to have you in the game. That way if I crack up you can take over. http://forum.shrapnelgames.com/images/icons/icon10.gif

Talk to Renegade, he might take the Dominion. All we can do is ask.

I will glady bump myself from the game if we have enough interest. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">That's allright. First come first served you said. I'll think about who else I'd like to be if anyone and let you know if I want to join.

geoschmo December 22nd, 2003 10:43 PM

Re: STM "Final v1.7.5" Discussion
 
Ok, I guess put me down for the Romulans. They should be fun to Role Play.

Geoschmo

Atrocities December 22nd, 2003 10:44 PM

Re: STM "Final v1.7.5" Discussion
 
You could always host a game too you know. http://forum.shrapnelgames.com/images/icons/icon7.gif The Geo Trek Game. http://forum.shrapnelgames.com/images/icons/icon10.gif

Seriously the more games going on this mod the greater chance for feed back and improvement.

http://forum.shrapnelgames.com/images/icons/icon7.gif


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