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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

AGoetz November 8th, 2002 04:55 AM

Re: Babylon 5 Mod
 
Ok, I'll ignore AIs using the default design file and try to steal only from those with specific files. After all, what's the point of having the best baording parties if there is never anything worth capturing?
I did capture one Vorlon ship - but got nothing useful out of it as I had to almost kill it in order to get that fancy armor out of the way so that I could board. That would have been impossible in Stratgic combat (did you know that ships with Board tactics, when faced with shields, will run for the corners. Wimps, that's why I gave them guns as well, they should shoot those shields down). So players, your best tactics against boarders (ie Gaim) is to rush for the Passive armor techs - it's better than Security stations and Self Destruct Devices.

pathfinder November 8th, 2002 05:13 AM

Re: Babylon 5 Mod
 
Cascor then, followed by Yolu http://forum.shrapnelgames.com/images/icons/icon12.gif shipsets only I guess. I'll whip up designcreation and research for the Dilgar, though they should just need souped up default ones http://forum.shrapnelgames.com/images/icons/icon12.gif

Militaries of the League 2 has some history of the Cascor in it...

gonna use a different color for the Cascor...sick of green http://forum.shrapnelgames.com/images/icons/icon12.gif

[ November 08, 2002, 03:24: Message edited by: pathfinder ]

Val November 8th, 2002 06:33 AM

Re: Babylon 5 Mod
 
Don't forget to research the nasty anti-planet stuff they are famous for - like Mass Drivers, Plague Bombs and the like. They are not kind customers.

The universe is about to get nastier http://forum.shrapnelgames.com/images/icons/icon12.gif

Looking forward to Cascor and Yolu... where do u find the time! BTW - How was the trip?

pathfinder November 8th, 2002 06:46 AM

Re: Babylon 5 Mod
 
Val: Oh yeah, they gonna research planetary weapons and bio-weapons EARLY! http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Time? From 8:30PM until....I do SEIV stuff...also kid was sick earlier this week, so I had time when not tending to her...easy for me to get off *shrug*...

Already got Cascor battlecruiser, destroyer, frigate and carrier done. DOGA makes the basics easy....

[ November 08, 2002, 04:51: Message edited by: pathfinder ]

AGoetz November 8th, 2002 07:05 AM

Re: Babylon 5 Mod
 
Come to think of it, I don't think I've seen a single AI ship equipped with planetary weapons - and as I'm an more interested in stealing colonies I don't tend to get them either.
In a real game, just how many troops are normal to find on a planet?

Fyron November 8th, 2002 07:12 AM

Re: Babylon 5 Mod
 
Val:
They aren't my formations, I gathered them from other mods. And, they are already in the B5 Mod. http://forum.shrapnelgames.com/images/icons/icon7.gif I got you to put them in there near the beginning of the mod. http://forum.shrapnelgames.com/images/icons/icon10.gif

Timstone November 8th, 2002 12:45 PM

Re: Babylon 5 Mod
 
Val: I'm interessed in the convert from Regular to Gold, but I don't know how. If soemone could help me, I'm willing to give it a try.

Also a little question. I know that PF already asked about it. What the heck should I do with those derelict ships?! I've colonised them, but then nothing happens. What should I do? And how should I do it?

Does anyone has pic of a sensor array. I'm going to make some component pics of sensors and the like, but I don't have any reference material, could someone provide me a few pics?

pathfinder November 8th, 2002 01:12 PM

Re: Babylon 5 Mod
 
Timstone: The derelicts are just like a ruins planet. Some of them give up techs. A lot of them don't do anything except maybe announce your races claim to a system after being colonized http://forum.shrapnelgames.com/images/icons/icon12.gif

AGoetz: Most I have seem are bout 50 or so IIRC. AI puts most of its infantry on ships and invades http://forum.shrapnelgames.com/images/icons/icon12.gif

[ November 08, 2002, 11:41: Message edited by: pathfinder ]

Dead Meat November 8th, 2002 07:35 PM

Re: Babylon 5 Mod
 
Val/Nomor: I got my DVD's monday http://forum.shrapnelgames.com/images/icons/tongue.gif If you tell me what you need I'll look for them when I get home. IIRC their sperding the bouns stuff across all of the DVD sets. But I think your right that the Alien stuff is in the first box.

Val November 8th, 2002 08:37 PM

Re: Babylon 5 Mod
 
PF
Incredible...
Yeah, will be nice to see some cold hearted killers cruising the galaxy. I'm going to work on some of the other AI file aspects for the various races for .35, try to improve the racial 'style' for each (ie - make the Abbai friendlier, the Dilgar more conquest oriented, etc)

IF
doh (slaps head)! See, this is why I needed the reminders!

Timstone
I think there is a thread about converting to Gold. Someone had a link in their signature too about that... anyone else remember?
Nomor might be able to find you a B5 style sensor array, he works miracles!

Derelict Ships (found as planets)
(As PF has said) They are just like planets, only difference is that there is a better chance that they will have some sort of ruins tech on them. Only way to find out is to colonize them and see if you find anything. After u have, I would suggest abandoning it if it is off the beaten track.

Dead Meat
(Very jealous) How 'bout telling us about some of the lovely bonuses in the set? Nomor can tell you what races he is working on and needs info for http://forum.shrapnelgames.com/images/icons/icon7.gif


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