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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

TNZ March 23rd, 2004 11:47 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities, you could just go into the system types file, find “blackhole3.bmp” and change it to “blackhole2.bmp”. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 23rd, 2004 11:58 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by TNZ:
Atrocities, you could just go into the system types file, find “blackhole3.bmp” and change it to “blackhole2.bmp”. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Thanks TNZ, that is the plan for 1.6.7 http://forum.shrapnelgames.com/images/icons/icon7.gif

We have two bug reports already, one over the Tholian speach file and one on this issue. Neither are major. So I think the best alternate course is simply to offer the BMP as an alternate download to be placed into the BASE Pictures Systems Files. It would be about 1.5 megs and would work with all mods that call for it.

mrscrogg March 24th, 2004 12:43 AM

Re: STM "Final v1.7.5" Discussion
 
playing 166 Version, I am TNG using AI , destroyer and light cruiser class being built with 4 federation ablative armour, AI allow 2 so thereis no build, also destroyer class after being built has messsage " load cargo " and will not leave planet unless manually moved than goes to nearest planet and same message appears is anyone else having problems ?

Atrocities March 24th, 2004 02:37 AM

Re: STM "Final v1.7.5" Discussion
 
Sounds like your letting the AI do all the work and this is not uncommon when you do that. Send me your saved game.

startrekmod@astmod.com

[ March 24, 2004, 00:37: Message edited by: Atrocities ]

Lighthorse March 24th, 2004 04:53 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

Checked out the monster ship design. There two items poison spit and acid spit that aren't different except for cost and damage cause. They both 40 kt size, use 15kt supplies, rate of fire is 2, damage only planets, range of 4, damage resistance of 60kt. Why have two same items?

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities March 24th, 2004 05:30 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Lighthorse:
Atrocities,

Checked out the monster ship design. There two items poison spit and acid spit that aren't different except for cost and damage cause. They both 40 kt size, use 15kt supplies, rate of fire is 2, damage only planets, range of 4, damage resistance of 60kt. Why have two same items?

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">The mosters were set up by ROLLO for use with another mod. They are unchanged except for images.

Lighthorse March 24th, 2004 07:13 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

Rollo got my vote for excellent job of developing the monsters. Looking back when Captain Kwok first started this mod to what it is now is totally unreal.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities March 24th, 2004 07:19 AM

Re: STM "Final v1.7.5" Discussion
 
Rollo did an awsome job with the mosters. The fact that they work so well in so many mods is testimate to that.

CK spent a year setting up the basics for the mod only to loose all of his work do to a HD failure. That just makes one sick.

I can't think were we would be at with out his work. Probibly still on Version 1.1.1

BlackRose March 24th, 2004 09:22 AM

Re: STM "Final v1.7.5" Discussion
 
I've done some initial testing with increasing the size of borg ships to see if I could find some sort of balance to make it worthwhile and not too powerful. I tried a few concepts that worked and few that dont.

I'm currently working with these ship sizes

250, 850, 1400, 3000, 3000, 3500, 4000 and 6000.

First I attempted to add a requirement for 5-15% space allotted for cargo, but the AI refused to make dedicated attack ships that way (too bad).

Instead I set the number of abilites for the ships to 2 instead of 1. On top of the normal ability to launch shuttles (larger ships) I added a positive attack modifier. Thus the Borg Cube (3000 kt) is 50% easier to hit in combat with nearly the same resource to kt ratio as previous Versions. The Battle Cube, instead of getting larger kt lowers the positive % to 30. All Borge ships from the Sphere (switched it with the frigate) have positive to hit values now.

I raised the Borg ship tech research as well. So far its looking promising but my experience is obviously limited.

I also increased the number of life support and crew quarters requirments to further tweak things.

I'm envisioning a couple of things here. Let's say a Borg EMP file and ship set (like the current one) and a BorgAI emp file (which would drastically alter there emp file {major negatives to politics, intel etc) and ship set and massive ships. It could be used for an AI only slot or the occasional all ai vs human game http://forum.shrapnelgames.com/images/icons/icon7.gif

Or just a more or less balanced Borg race with bigger more cannon ships.

Not trying to upsurp you Atrocities! Just hoping to get the ball rolling, if people are interested I'd love to help too! If not I could always just make personal modifications http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 24th, 2004 09:44 AM

Re: STM "Final v1.7.5" Discussion
 
The Borg are currently very close to other races for balance issues relating to PBW.

I understand that many people want a "true" star trek game with the Borg being big bad evil mosters and such, and I support that effort. However for this mod I had to make a choice and I opted to keep them blanced.

Never the less, a varient of the mod could be developed for use with modified files and races.

The Star Trek X Mod for example. Optimized for Single Players.

We are still interesting in working on STM 2.0 but I think that will be way down the road. SEV is still at best six months to a year away from beta testing and perhaps two years from release so this mod will by its very nature evolve.


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