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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

BlackRose March 25th, 2004 04:04 AM

Re: STM "Final v1.7.5" Discussion
 
Not sure if this is Off Topic?

I've been using two minister styles Mines and Transports.

I use the Transport Minister for population, he works ok except for when a planet is only 2 bars BUT is full population. He'll then continually send ships to that planet and be unable to drop off any population.

I've also been using Mine/Sat/Figher Minister to deploy minefields, again... grrrr.... They keep sending ships to minefields that have 120 mines and thus they cannot drop off anymore.

I've tried tagging the planet or wormhole in both instances to prevent them from taking pop/mines to those locations but it doesnt do anything.

Any ideas?

Sabin March 25th, 2004 04:27 AM

Re: STM "Final v1.7.5" Discussion
 
I have noticed when I have created a Sphereworld, that when adding to the population once it reaches a certain point, the population number actually goes down.

Atrocities March 25th, 2004 04:39 AM

Re: STM "Final v1.7.5" Discussion
 
These are issues with SEIV not the Mod. Sorry guys.

TNZ March 25th, 2004 07:40 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities, I once had the idea of making custom Happiness types for all the major races in the STM. If you like this idea, I will have a go at it.

Also, I am trying to make a new Borg race that act like the space monsters’ race. In my opinion, this might be a better way for the Borg to exist in the STM.

Fyron March 25th, 2004 07:53 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Sabin:
I have noticed when I have created a Sphereworld, that when adding to the population once it reaches a certain point, the population number actually goes down.
<font size="2" face="sans-serif, arial, verdana">It is a display bug that happens at a certain point that causes it to appear to have less population. But, it still actually has the correct amount of population.

Tnarg March 25th, 2004 08:03 AM

Re: STM "Final v1.7.5" Discussion
 
Holy Cow, The Romulans just captured one of my planets using ground troops. Has anyone had this happen yet! Annoying, yet way cool for an AI player. http://forum.shrapnelgames.com/images/icons/shock.gif

Oh, and Atrocities, some Romulan ships are packing two Romulan Sensor Arrays. I don't think that this was meant to be. http://forum.shrapnelgames.com/image...s/confused.gif

Other than that, I am playing a very heated game against the computer. Turn 75, and new twists every corner. Bravo http://forum.shrapnelgames.com/images/icons/icon7.gif

BlackRose March 25th, 2004 08:27 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by TNZ:
Atrocities, I once had the idea of making custom Happiness types for all the major races in the STM. If you like this idea, I will have a go at it.

Also, I am trying to make a new Borg race that act like the space monsters’ race. In my opinion, this might be a better way for the Borg to exist in the STM.

<font size="2" face="sans-serif, arial, verdana">1: Custom Happiness: That would be great http://forum.shrapnelgames.com/images/icons/icon7.gif Even if it was a 5k Custom EMP file as an add on rather than a replacement. RomulanCannon5k.emp or something http://forum.shrapnelgames.com/images/icons/icon12.gif

2: Borg as monsters would also be great, that way you could have your cake and eat it to http://forum.shrapnelgames.com/images/icons/icon7.gif Borg race for MP and Borg for Cannon players... oooh yah! If you need anything let me know!

gregebowman March 25th, 2004 03:48 PM

Re: STM "Final v1.7.5" Discussion
 
I'm sure this has been asked before, but I haven't read every single post on this thread. In my 1.51 game, I'm playing the UFP. How do I get a Defiant mount so that I can have cloaking devices on my ships? I've just about maxed out on all of the levels, but I still don't have the Defiant mount. What do I need to do?

Imperial March 25th, 2004 04:06 PM

Re: STM "Final v1.7.5" Discussion
 
Grege, you need to have reasearched ship construction to level 5 , for the defiant mount-- this is based on 1.6.6--so just look in your ST mod Data folder--in the Comp-enhancments.text file--this is were all the mounts are listed.

Aiken March 25th, 2004 04:10 PM

Re: STM "Final v1.7.5" Discussion
 
Prerequisites for Defiant Cloaking Mount:
Federation Ship Construction 5 and Ship Construction 5. And you can use this mount on Heavy Escort (240kt) ship only.
Hope this help.

Edit: ooops, too late http://forum.shrapnelgames.com/images/icons/icon7.gif
Edit2: this is for v1.51 (why not to uprade to 1.6.6?)

[ March 25, 2004, 14:16: Message edited by: aiken ]


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